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Shadow of COOP fixes 1.4.2

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@cranebeaker cranebeaker released this 21 Oct 18:42

Unofficial fix patch for Shadow of COOP 8.1 (xrMPE). Host and every player install it with install.bat (same zip for everyone). Includes everything from 1.4.1.

English

New in v1.4.2

  • Game start: the old Call of Pripyat logo videos (GSC, GSC World Publishing, ATI, AMD) are gone; the game starts with the xrMPE intro again
  • Body armors whose model already has a helmet or mask (CS-3a, PSZ-7, Bulat, Berill-5M, Healing Berill, Leather Trench Coat) now lock the helmet slot, like the exoskeletons, SEVA and gas-mask suits did before, so no second helmet is drawn through the built-in one
  • Bar Arena: players no longer freeze after a round (before, the arena cutscene logic switched controls and HUD off again while the players were still in the pit and never switched them back, so they stood staring at the wall and were returned to Arnie's room frozen)
  • Garbage, Duty checkpoint: without a pass, a player who walks through the checkpoint toward the Bar is first warned by the guards and then attacked, as in the original (only that player is attacked; once the pass is given nobody is)
  • Garbage: Seriy's 2500, Bes's 2000 and the Duty commander's 1500 are now paid to the talking player exactly once on every kind of game (before, the host player of a listen game was never paid)
  • Cordon: the last helicopter flyover before the flash drive is handed in is gone, as in the original
  • Yantar: the voices of the dream in the scientists' dream scene now play (the original recording, Russian or English by the voice language)
  • Bar: only the anomaly right in front of the Garbage arrival is removed; the other nine anomalies that v1.4.1 removed are back, as in the original
  • Garbage: the bandit attack on Seriy's group now starts as in the original, for any player (standing in the hangar area starts it after 30 seconds, the strip in front of Seriy or the bandits' camp starts it at once)
  • Sidorovich cannot be talked to while his scripted speech or greeting is playing, so two recordings no longer overlap
  • Choosing the next dialog answer cuts the line still playing and the next one starts, as in SoC (Sidorovich, the Barkeep, Sakharov, Kruglov)
  • Talk window: no shade stripes at the top and bottom any more, and on 16:9 screens the frames keep the SoC proportions instead of being stretched sideways
  • Yantar: the second scientist of the original. When the Wild Territory professor was not rescued, Sakharov now sends you with the assistant Semenov (a new NPC next to the bunker, the original talk) instead of Kruglov. After the three measurements Semenov lies wounded at the last site and can be talked to; if the zombies kill him, Sakharov asks you to come back ("Talk to Sakharov" with the PDA message) and gives the prototype anyway, as in the original. The wounded scientist and his talk exist only in this Semenov variant.
  • "Operation Monolith" from the original on the power plant level (CNPP-1). The military action plan (the "Situation" article) is found where the wounded soldier lay in the original, at the entrance. After that every player gets the task "Operation Monolith" with the original steps (the gate, the two Monolith fortifications, break through to the sarcophagus) and map markers on the gate, the fortifications, the sarcophagus and the army groups Sapsan, Korshun, Yastreb, Pustelga, Sokol, Grif, Sova and Lun (the army squads the mod already has on that level). The original radio reports of the battle play along the road (the original voice lines, in English or Russian like the voice language of the player, played for each player when he reaches the place). The task is done at the sarcophagus and never blocks the way
  • The Guide and the Doctor of the original SoC. Once you have taken Ghost's documents, the Cordon Guide has a new topic ("Guide, I need to see Doctor.", the original lines): the Doctor waits in Strelok's hiding place, "Meeting with Doctor" goes to every player and the Guide's PDA note shows. In the Agroprom underground the Doctor stands in that hiding place (his original spot), recognises Strelok, hears that Ghost is dead and hands over the task "Secret stash at Pripyat" (diary "Meeting with the Doctor"); the original English voice plays for his lines. The task leads to the decoder in the Pripyat hotel (see the entry above). Nothing blocks: a dead Doctor or a party that goes straight to Pripyat just skips the chain. Not in the mod: the Dead City (in the original you are knocked out in the underground and wake up in its jail), so the Doctor's jail talks and the Dead City quests are missing.
  • The Duty / Freedom line of the Bar follows the original SoC. Duty's gate commander (Sergeant Plichko) and Captain Ivantsov stand where they stood in SoC; the commander sells the pass for 1000, Voronin, Petrenko and the commander speak the original lines. Join Duty: Ivantsov's test (win the pseudodog fight on the Arena), Voronin's Bulldog 6 job (the RG-6 lies in the Freedom village stash of the Army Warehouses), the oath and the Duty suit. The Barkeep's jobs "Kill the mad veterans" (Lucky and two veterans camp on the Wild Territory) and "Eliminate the Mercs" (Tyran with his men at the construction site, snipers on the way) end with their PDAs; after the Mercs Voronin sends you to kill the leader of Freedom (Lukash). Every task goes to every player, late joiners included; a dead NPC or a lost item does not block a step.
  • Army Warehouses: two more jobs of the original SoC. "Deal with the snitch": after the Duty job Lukash tells you about Pavlik, a snitch of Freedom. Get to the farmstead without coming close to him, wait until he calls his agent, kill Pavlik, then the agent Ara (he runs away to the west, his three bodyguards come with him), report to Lukash for 7000. Lost, as in SoC, when you go within 12 m of Pavlik, kill him before his call, or Ara gets away. Pavlik, Ara and the Chef are new characters at the original positions; the two radio talks have the original voice (Russian and English, by the voice language setting). "Obtain a Bulldog 6 from Freedom": Voronin (Bar) sends you to the Freedom Chef, who talks after three bottles of vodka and says the Bulldog 6 lies in the village (it is there now); bring it to Voronin for the Duty scientific suit (every player gets one).
  • Ordinary stalkers have one question again, as in SoC: "Got anything interesting to tell me?", answered with one piece of news (instead of the Call of Pripyat menu)
  • The technician stands deeper in the village cellar, away from the entrance (also moved in saves from v1.4.1)
  • Trade window: darker grid like in SoC, and the middle column in the SoC rust colour

Русский

Новое в v1.4.2

  • Запуск игры: убраны старые вводные ролики (GSC, GSC World Publishing, ATI, AMD), игра снова начинается со вступительного ролика xrMPE
  • Бронекостюмы, у которых в модели уже есть шлем или маска (ЧН-3а, ПСЗ-7, «Булат», «Берилл-5М», лечебный «Берилл», кожаный плащ), теперь блокируют слот шлема, как раньше экзоскелеты, СЕВА и костюмы с противогазом, поэтому второй шлем не рисуется сквозь встроенный
  • Арена в Баре: после боя игроки больше не застывают (раньше логика катсцены снова отключала управление и интерфейс, пока игроки стояли в яме, и не включала обратно: игрок смотрел в стену и потом стоял замороженным в комнате Арни)
  • Свалка, блокпост Долга: без пропуска игрок, идущий через блокпост к Бару, сначала получает окрик охраны, а затем охрана нападает на него, как в оригинале (нападают только на этого игрока; после получения пропуска не нападают ни на кого)
  • Свалка: 2500 от Серого, 2000 от Беса и 1500 от командира Долга теперь выплачиваются говорящему игроку ровно один раз в любой игре (раньше игрок-хост обычной игры вообще не получал деньги)
  • Кордон: последний пролёт вертолёта перед передачей флешки убран, как в оригинале
  • Янтарь: голоса сна в сцене сна учёных теперь звучат (оригинальная запись, русская или английская по языку озвучки)
  • Бар: убрана только аномалия прямо перед приходом со Свалки; остальные девять аномалий, убранных в v1.4.1, возвращены, как в оригинале
  • Свалка: нападение бандитов на группу Серого теперь начинается как в оригинале и для любого игрока (нахождение в зоне ангара запускает его через 30 секунд, полоса перед Серым и лагерь бандитов сразу)
  • Пока Сидорович произносит свою речь или приветствие, заговорить с ним нельзя, озвучка больше не накладывается
  • При выборе следующего ответа в диалоге текущая реплика обрывается и сразу звучит следующая, как в ТЧ (Сидорович, Бармен, Сахаров, Круглов)
  • Окно диалога: убраны полосы сверху и снизу, на экранах 16:9 рамки больше не растянуты в ширину (пропорции как в ТЧ)
  • Янтарь: второй учёный оригинала. Если профессор из Дикой территории не спасён, Сахаров теперь отправляет вас с ассистентом Семёновым (новый NPC у бункера, оригинальный разговор) вместо Круглова. После трёх замеров Семёнов лежит раненый у последнего места замера, с ним можно поговорить; если его убьют зомби, Сахаров просит вернуться («Поговорить с Сахаровым», сообщение в КПК) и всё равно даёт прототип, как в оригинале. Раненый учёный и разговор с ним есть только в этом варианте с Семёновым.
  • "Операция Монолит" из оригинала на уровне ЧАЭС (ЧАЭС-1). План действий военных (запись "Обстановка") находится там, где в оригинале лежал раненый солдат у входа. После этого каждый игрок получает задание "Операция Монолит" с шагами оригинала (ворота, два укрепления Монолита, прорваться к саркофагу) и метками на воротах, укреплениях, саркофаге и группах "Сапсан", "Коршун", "Ястреб", "Пустельга", "Сокол", "Гриф", "Сова" и "Лунь" (отряды армии, которые уже есть в моде на этом уровне). По дороге звучат оригинальные радиопереговоры боя (оригинальные реплики на английском или русском, как в настройке голоса игрока, каждому игроку, когда он доходит до места). Задание выполняется у саркофага и никогда не мешает пройти
  • Проводник и Доктор из оригинальной ТЧ. Когда вы взяли документы Призрака, у Проводника на Кордоне ...
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Shadow of COOP fixes 1.4.1

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@cranebeaker cranebeaker released this 21 Oct 18:04

Unofficial fix patch for Shadow of COOP 8.1 (xrMPE). Host and every player install it with install.bat (same zip for everyone).

English

New in v1.4.1 (all fixes since v1.4)

  • Knife: a stab with the left mouse button kills a typical bandit or stalker in 2 hits and the strong stab (right mouse button) in 1 hit (armored enemies need more); an NPC that strikes with a knife hits harder too
  • The Clear Sky body armors (CS-1, CS-2, CS-3a) show the Clear Sky fighter models to other players again (the vest CS-2 had shown the exoskeleton before): each suit wears the body that matches its inventory model
  • Sidorovich's bunker door now opens for every player and stays open while anyone is inside the bunker (before, it fell shut again at once unless somebody stood at the top of the entrance stairs, so a player carrying the flash drive could not get in to hand it over)
  • Repeatable quests: fully in Russian; targets spawn in open ground inside the playable area, away from bases, safe zones and anomalies (bandits no longer appear next to Arnie in the Bar, inside the rookie village, or outside the border fence and beyond the army checkpoint), and the target squads stay at their spot; the map marker shows the job name and description and disappears for every player when the job ends
  • The Battery artifact never dropped from dead stalkers in the original SoC (an error in its loot roll). Fixed: Battery and the 11 other rarest artifacts can be in the backpacks of dead stalkers on Radar, Pripyat and the Chernobyl NPP, 0.5% each per corpse, as SoC intended; the same for all players, rolled once per corpse
  • Cordon start: the Marked One (the character with the star) spawns at once in the room in front of Sidorovich's counter (not behind his door), the other players start at the campfire of the rookie village, with the original SoC opening dialog (only the "treat me as experienced" answer), his opening speech is voiced, and every player gets the start tasks with descriptions. No tutorial pop-ups and no PDA tutorial question (the experienced branch skips the tutorial in SoC)
  • Voice language of Sidorovich's opening speech, chosen by each player: Russian or English SoC recordings, setting voice_language = auto | rus | eng in the [client] section of your own coop_settings.ltx (default auto = the language of the game; a line with no recording in that language is silent)
  • Campfires: stalkers no longer stand at a fire walking on the spot or on top of each other (the second fire of the rookie village, the Bar and Army Warehouses fires). A seat is now a free place of the circle around the fire that is not the barrel, not a stool or bench, and at least a metre from the other seats; a stalker who cannot get to his seat sits down where he stands. The Army Warehouses camp (10 stalkers) has a wider circle
  • The Cordon technician now stands in the cellar under a rookie village house (wooden floor, iron bed, wall lamp), not in Sidorovich's bunker
  • Removed the technician parts that SoC does not have (box of transistors, can of rosin, pack of capacitors, coil of copper wire, textolite base): they are no longer lying in Cordon, Garbage and Agroprom, and the Bar and Army Warehouses technicians no longer ask for them (repair and upgrades are unchanged and never needed them). Items already in a backpack stay
  • The "Game saved" message (quick save, autosave) is back at the bottom of the screen like in Shadow of Chernobyl instead of under the crosshair
  • Repeatable quests: bring-an-item jobs like in SoC: every artifact and mutant part order of the original task manager (23 jobs, in the original wording) at Sidorovich, the Barman, Sakharov and the Freedom leader Lukash, in the same "Do you have any work for me?" menu as the other jobs; as in SoC a giver offers one order of each kind at a time (artifact, mutant part), the next one when it is done, and some orders open with the story; paid to the player who hands in; the mod's own "I need work" task menu is gone (only the repeatable jobs remain); task icons are the SoC ones (the giver's face); the hand-in line only shows while you carry what a job asks for; Nimble no longer gives jobs (the pistol job moved to Wolf); a few extra task entries that SoC does not have (Rest on duty, Rescue Fox, Yurik, the measurement waiting steps) are no longer given
  • Storage boxes in the safe zones (Sidorovich's bunker and the rookie village on Cordon, the Duty checkpoint on Garbage, the Bar, Sakharov's bunker, the Freedom base) are marked on the PDA map from the start for every player, including late joiners; the mark stays when the box is opened
  • Cordon after the flash drive as in the original game: Sidorovich gives the next story tasks right away (the Agroprom documents job, "Work for the trader", "Get to the railroad embankment", "Find the militaries' documents") for every player, in the original wording; the helicopter flyover and the extra tasks of the level maker ("Looks like something is up", the Fox detour) are gone, the soldiers at the bridge want 500 rubles for the pass instead of 5 bottles of vodka (any player can pay, the whole group may pass), and Sidorovich no longer speaks twice when you walk up to him
  • Bar: the anomalies that stood right where players arrive after a level transition (the gravitational anomaly and radiation fields in front of the Garbage entrance, the ones at the arrivals from Rostok and Wild Territory and in the yard) are removed, nothing stands within 30 m of an arrival point any more
  • Task titles and descriptions in the PDA now use the original SoC wording, in Russian and English, for the story tasks of every level after Cordon (Garbage, Agroprom, Dark Valley, X-18, the Bar, Rostok, Military, X-16, Yantar, Radar, Pripyat, the Sarcophagus). For example the Bes quest is "Repel the bandit raid", the Agroprom job is "Find the militaries' documents" and the Yantar tasks are "Take radiation measurements" and "Get inside the lab". Tasks the original game does not have keep their old text
  • Garbage, Bes: after his quest is finished he no longer repeats the request greeting ("you came just in time, bandit scum wants the Garbage"), he has a short normal line like in the original
  • Garbage, "Total Lawlessness" (Gray at the hangar): the bandits now really attack as soon as a player comes within about 60 m of the hangar (they no longer stand around until a player happens to step on the hill) and walk towards Gray's stalkers; there are six of them at the foot of the hill by the road with the concrete blocks, like the six bandits of the original (before: four there and one far away)
  • Garbage, Duty checkpoint on the road to the Bar as in the original: the soldiers wear the original Duty suits (gas-tank suits and the gas mask), the commander (Prapor) the original officer suit and talks like in the original ("Halt, stalker, you can't go any further"). The road to the Bar is closed until the group gets a pass: the commander lets you through when you have the Agroprom military documents, or for 2000 rubles (paid by one player, the pass is for the whole group and saved with the game). After the boar attack (task "Wave of Mutants") the commander speaks with the original voice (Russian or English like the opening): praise and a free pass when the players killed at least one boar, scorn and no pass when none. The closed road opens by itself when the story is already past the Garbage (Bar and later, also from an old save), and the host can switch the gate off with [garbage] duty_gate = false in coop_settings.ltx
  • Agroprom and the Agroprom underground follow the original quest order: "Help the stalkers" at the factory, then "Save Mole", and one task "Get information about Strelok" (meet Mole's group, then get the info) instead of the separate "follow Mole" step; Mole tells the route to Strelok's stash in his dialog with the original lines; the stash is one task like in the original (find the stash, find the information about Strelok in it, find the way out) and the flash drive starts "Find out what happened to Ghost", which ends on Yantar at Ghost's body. The military documents are one task from Sidorovich (marker and text change when you hold the case, then it points to the Barkeep), the case is already on Agroprom when you arrive. Every task goes to every player; if Mole dies the chain still goes on.
  • Dark Valley, lab X-18 and the Barkeep's job follow the original SoC. The Barkeep talks to the Marked One as in SoC (with the original English voice lines; the Russian game has no voice for them): he asks for the Agroprom documents, pays 5000, then offers the job "Find the documents in the underground lab" (sneak into the base, take Borov's key, get out of the base, find the lab entrance). The code doors have the two steps "Discover the code" and "Open the door using the code". "Find the documents in X18" starts when the lab is entered and the documents go to the Barkeep (not Sidorovich), who pays 10000. "Free the Dutyer from prison" (Serega) is added. The level maker's SOS, fake Gauss, poltergeist and "show the documents to Sidorovich" tasks are gone. Every task goes to every player, late joiners included.
  • The Garbage quests follow the original SoC. "Meet with Seriy" comes from Fox on Cordon (or when you arrive on the Garbage) and is one task: first Fox's words, then "Learn something of Strelok from Seriy" with his marker; the level maker's "help the Gray fight off the bandits" step is gone, the fight at the hangar stays. Seriy and Bes can be talked to as soon as you arrive (Bes no longer waits for the Yurik steps, Seriy does not wait for Bes, their radio calls are gone), Seriy's talk has the original SoC lines, pays 2500 to the player who talks (Bes pays 2000, as in SoC; the old 5000 task reward is gone) and gives the Agroprom task. "Help the Duty checkpoint" has its second objective "Talk with the Duty commander": the commander (now really talkable) thanks you and pays 15...
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Shadow of COOP fixes 1.4.0

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@cranebeaker cranebeaker released this 21 Oct 13:23

Unofficial fix patch for Shadow of COOP 8.1 (xrMPE). Download SoC_COOP_fixes_v1.4.zip, close the game and the launcher, run installer\install.bat on the host AND every player's PC (it finds coop.addon itself), compare the fingerprint it prints. A new game is recommended.

Host settings: the host can change balance values (player damage, enemies per player, box loot and more) in coop_settings.ltx in the _appdata_ folder without reinstalling.

New in v1.4

Crashes and bugs

  • Player damage: the v1.3 damage bonus healed NPCs after every hit, so bodies needed many shots. Fixed: a Makarov kills a bandit with 2 body shots or 1 headshot. Works for every weapon type, for every player (not only the host) and for mutants
  • After loading a save, players (mostly clients) no longer come back with only the start kit, and weapons no longer swap with backpack items: every item returns to its own slot, nothing is duplicated
  • The game closing when one player wins the rock-paper-scissors gesture game against another
  • Crash when wearing the bandit jacket or the black trench coat (missing hands model)
  • Cordon story start: the flash drive hand-in to Sidorovich can no longer get stuck when the dialog is cut off
  • Repeatable quests: fully in Russian; targets spawn in open ground far from bases, safe zones and anomalies (bandits no longer appear next to Arnie in the Bar or inside the rookie village); the map marker shows the job name and description and disappears for every player when the job ends
  • Boxes have loot again: the original SoC contents where the box exists in SoC, otherwise consumables or ammo with a 30% chance (wooden) and 50% (metal); one drop for the whole group, never refilled after a load
  • Bar loudspeaker no longer repeats a single phrase

Restored from the original Shadow of Chernobyl

  • Cordon start: every player spawns in Sidorovich's bunker at once, with the original SoC opening dialog (only the "treat me as experienced" answer) and its voice, and every player gets the start tasks with descriptions
  • The Marked One looks like the SoC hero: in the lobby and in every outfit (14 original SoC suit models)
  • Main menu: the UE4 remake of the SoC menu scene (video by Daniel Swahn / Ivan Sorce, used with permission) with light text buttons and the SoC selector bar
  • Bar music like SoC: the radio loops the SoC song, the extra radio and speakers the mod added are silent, the Duty loudspeaker plays in random order with the SoC megaphone music
  • Rookie village: 7 extras as in SoC instead of 16, nobody sits on chairs or at the walls in the houses, 3 stalkers at the fire
  • The Cordon technician now works in Sidorovich's bunker
  • Cordon railway bridge: 5 soldiers and Kuznetsov at the SoC posts; they stay neutral until a player shoots one of them or walks onto the bridge, then all of them attack (saved with the game)
  • Lobby text without the old beta lines

New

  • Host settings file coop_settings.ltx (see "Host settings" above): change damage, enemies per player, box loot and more without reinstalling
  • Smaller patch file (compressed) and install.bat accepts the coop.addon file or its folder and finds it on any drive

Known issue

  • Rarely the server closes when several lethal hits land on a player in the same moment. This is a bug in the xrMPE engine (xrGame.dll); it has been reported to the xrMPE developers with the exact cause.

Неофициальный патч исправлений для Shadow of COOP 8.1 (xrMPE). Скачайте SoC_COOP_fixes_v1.4.zip, закройте игру и лаунчер, запустите installer\install.bat у хоста И у каждого игрока (он сам найдёт coop.addon), сравните отпечаток. Рекомендуется новая игра.

Настройки хоста: баланс (урон игроков, враги на игрока, лут в ящиках и другое) хост меняет в файле coop_settings.ltx в папке _appdata_ без переустановки.

Новое в v1.4

Вылеты и баги

  • Урон игроков: в 1.3 бонус урона лечил NPC после каждого попадания, поэтому в тело уходило много пуль. Исправлено: бандит умирает от 2 пуль ПМ в тело или 1 в голову. Работает для всех типов оружия, для всех игроков (не только хоста) и по мутантам
  • После загрузки сохранения игроки (в основном клиенты) больше не остаются только со стартовым набором, а оружие в слоте больше не меняется на оружие из рюкзака: все вещи возвращаются в свои слоты, ничего не дублируется
  • Закрытие игры, когда один игрок выигрывает у другого в игру жестов "камень, ножницы, бумага"
  • Вылет при ношении куртки бандита или чёрного плаща (не было модели рук)
  • Старт сюжета на Кордоне: передача флешки Сидоровичу больше не застревает при прерванном диалоге
  • Повторяемые задания: полностью на русском; цели появляются на открытой местности вдали от баз, безопасных зон и аномалий (бандиты больше не появляются у Арни в баре или в деревне новичков); метка на карте показывает название и описание задания и исчезает у всех игроков после его завершения
  • В ящиках снова есть лут: оригинальный набор из ТЧ там, где ящик есть в ТЧ, в остальных расходники или патроны с шансом 30% (деревянные) и 50% (железные); один на всех, не перезаполняется после загрузки
  • Динамик в Баре больше не повторяет одну фразу

Возвращено из оригинальной Тени Чернобыля

  • Начало на Кордоне: все игроки сразу появляются в бункере Сидоровича, оригинальный стартовый диалог из ТЧ (только ответ "Давай как с опытным") с озвучкой, у всех игроков стартовые задания с описанием
  • Меченый выглядит как герой ТЧ: в лобби и в любом костюме (14 оригинальных моделей костюмов из ТЧ)
  • Главное меню: видео из UE4-ремейка меню ТЧ (Daniel Swahn / Ivan Sorce, с разрешения автора), светлые текстовые кнопки и планка выбора из ТЧ
  • Музыка в Баре как в ТЧ: радио играет песню из ТЧ по кругу, лишние радио и динамики мода выключены, громкоговоритель Долга говорит в случайном порядке с музыкой мегафона из ТЧ
  • Деревня новичков: 7 статистов, как в ТЧ, вместо 16, в домах никто не сидит на стульях и не стоит у стен, у костра трое
  • Техник на Кордоне теперь работает в бункере Сидоровича
  • Железнодорожный мост на Кордоне: 5 солдат и Кузнецов на постах из ТЧ; они нейтральны, пока игрок не выстрелит в одного из них или не зайдёт на мост, после этого нападают все (сохраняется в сейве)
  • Текст лобби без старых строк из беты

Новое

  • Файл настроек хоста coop_settings.ltx (см. "Настройки хоста" выше): урон, количество врагов на игрока, лут в ящиках и другое меняются без переустановки
  • Файл патча стал меньше (сжатие), install.bat принимает путь к файлу coop.addon или к его папке и сам ищет его на всех дисках

Известная проблема

  • Редко сервер закрывается, когда по игроку одновременно проходят несколько смертельных попаданий. Это ошибка движка xrMPE (xrGame.dll); точная причина передана разработчикам xrMPE.

Shadow of COOP fixes 1.2.0

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@cranebeaker cranebeaker released this 17 Oct 00:00

Needs the xrMPE launcher and Shadow of COOP 8.0 (by Arcanum Team) installed first.

New in 1.2.0: fixes the crash near the Sea Urchin and Kolobok artifacts on the DX9 renderers (Shader 'models\water' not found in library, reported on Yantar). Their model used a shader that does not exist; it now uses a standard one. Tested in the real game by spawning both artifacts in front of a player on the DX9, DX9 object-lighting and DX10 renderers.

Two downloads, pick ONE (every player on a server needs the same one):

  • SoC_COOP_fixes.zip: the fix patch.
  • SoC_COOP_fixes_sarc_fix.zip: the same fix patch with the optional Sarcophagus FPS fix built in, for weaker PCs (12 corpses in the Sarcophagus, Monolith waves at 55%, NPC sight 40-80 m, lighter Monolith model; the host can tune it in sarcophagus_fps.txt).

Install: close the game, open X-Ray Multiplayer Extension\game\addons\coop.addon with 7-Zip, delete any old zzzz_*.db test files, drag zzz_soc_coop_fixes.db in and replace the old one.

Shadow of COOP fixes 1.1.0

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@cranebeaker cranebeaker released this 16 Oct 23:23

Needs the xrMPE launcher and Shadow of COOP 8.0 (by Arcanum Team) installed first.

Two downloads, pick ONE (every player on a server needs the same one):

  • SoC_COOP_fixes.zip: the fix patch (same as 1.0.0).
  • SoC_COOP_fixes_sarc_fix.zip: the same fix patch with the optional Sarcophagus FPS fix built in, for weaker PCs. At most 12 corpses in the Sarcophagus (30 elsewhere), Monolith waves at 55%, NPC sight 40-80 m, lighter Monolith model. The host can tune the numbers in sarcophagus_fps.txt.

Install: close the game, open X-Ray Multiplayer Extension\game\addons\coop.addon with 7-Zip, delete any old zzzz_*.db test files, drag zzz_soc_coop_fixes.db in and replace the old one.

Thanks to Прапор for testing the Sarcophagus settings.

Shadow of COOP fixes 1.0.0

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@cranebeaker cranebeaker released this 16 Oct 11:34

Unofficial fan patch for Shadow of COOP 8.0 (xrMPE). Back up coop.addon first.

Needs the xrMPE launcher and Shadow of COOP 8.0 (by Arcanum Team) installed first.

Install: close the game and launcher, open X-Ray Multiplayer Extension\game\addons\coop.addon with 7-Zip, drag zzz_soc_coop_fixes.db in, click OK. Every player needs the same patch. A new game is recommended.

Fixes: bandit jacket crash, Freedom/Duty hostility at the Army Warehouses, Skull dialogue, quest artifacts, X16 door and levers, Cordon flash drive and helicopter, Sidorovich's door, X18 documents, Hunter's shotgun, Arena/Arnie, and the endgame crashes (true ending unlocked).

Tested automatically: all 18 levels boot on a dedicated server; in-engine self-test 20 of 20.

Same patch as the one shared on Discord (corpse limit 300).