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CraziiEmu v0.30-alpha

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@github-actions github-actions released this 02 Aug 13:08

v0.30-alpha Changelog (WIP Build)

  • Implemented shutdown (TUuiYS2kE8s / libkernel) HLE export with host socket shutdown handling.
  • Implemented over 20 missing NIDs.
  • Implemented new stop button to forcefully kill the games.
  • Implemented sceNpCheckNpReachability (KfGZg2y73oM / libSceNpManager) HLE export.
  • Fixed sceVideoOutGetFlipStatus memory layout offsets (flipArg, processTimeCounter, flipPendingNum, currentBuffer, submitProcessTimeCounter)
  • Added dual Gen4/Gen5 struct compatibility to sceVideoOutGetFlipStatus.
  • Fixed sceVideoOutIsFlipPending return value in register Rax to report pending flip count.
  • Fixed video flip pacing causing some games to play at fast speeds, locking presentation cadence at 60 FPS (see among us boot here: https://x.com/Crazii_pirate07/status/2083903266078036296?s=20)

Known Bug:

  • Sometimes closing a game cause over flooding of logs which causes the emulator to crash (Fix: Click stop button as soon you closed the game)

Games tested for these fixes:

  1. Among Us - Boots until Innersloth logo
  2. NAIAD - Boots until game logo animation (After that fps drops)