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Finest Hour Remastered 1.0

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@crazyriddler crazyriddler released this 17 Oct 19:03
· 22 commits to main since this release

Finest Hour Remastered 1.0

A native PC port of Call of Duty: Finest Hour (original Xbox, 2004) with a remastered renderer. By crazyriddler.

Downloads

  • FinestHourRemasteredSetup.exe: the installer.
  • FinestHourRemastered.index and FinestHourRemastered.data.001 to .003: the port, the remastered textures and
    the shaders' recipes (4.85 GB). Put them in the same folder as the installer.
  • FinestHourRemastered_Trailer_1440p60.mp4: the trailer.

Requirements

  • Windows 10 or 11, 64-bit, a Direct3D 12 GPU with 4 GB of video memory or more, about 9 GB of disk.
  • Your own copy of Call of Duty: Finest Hour for the original Xbox, PAL (Europe) release, title ID
    4156002A, version 3 (default.xbe SHA-1 938a7b1e17928de49cb3c5834d61abcd3d9081c8). No game files are included.

Install

Run FinestHourRemasteredSetup.exe, choose your copy (its folder, a disc image or an XISO) and where to install.
The first start prepares every shader for your GPU in a few seconds; none is compiled while you play.

Updates

The installer here always carries the latest update and installs it with the game. Already installed? Get
FinestHourRemasteredUpdate.exe from the latest update
release (its date is the update's): it brings any earlier installation to the latest version and keeps your
settings and saved games.

Highlights

  • Statically recompiled to native x86-64 code: no emulator. Any resolution, widescreen (Hor+), 30 to 360 FPS or
    unlimited, keyboard and mouse with rebinding, Xbox, PlayStation and Switch controllers.
  • Per-pixel lighting, real-time sun and moon shadows, dynamic lights from every flash, tracer and fire, volumetric
    fog, sun shafts, clouds, lens flare, ambient occlusion, bounce light, HDR with bloom and eye adaptation.
  • Every texture remastered 4x with normal, roughness and height maps; surface materials, parallax occlusion, detail
    textures, character detail, screen-space reflections, rippling water, snow tracks.
  • Redrawn high-resolution fonts and HUD; the menus inside a 1940s television.

See the README for the full list, the controls and how to build from source.

Call of Duty is a trademark of Activision Publishing, Inc. This project is not affiliated with or endorsed by
Activision.