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Tour
Every feature, in the order you would meet them. Screenshots are from a real session on a 4K frame.
Nothing NVIDIA ships is bundled. The fastest way to get the four files in place is Find my DLSS files…, which searches your Steam libraries, Downloads and Documents and copies a matched set in — including the newest add-on it can find.

Open an image (drag, paste, or browse) and you land here. The sidebar on the right maps straight onto the RenoDX add-on's own controls — neural strengths, style, HDR, depth, evaluation — and the action buttons are pinned below it. The row along the bottom switches what the canvas shows.
The blue line is the wipe divider: drag it across the frame to compare. Here it sits near the right, so almost all of what you see is the source.

Drag the divider the other way and you are looking at the neural pass — here at Intensity, Skin, Local Tone and Structure 2.00, Cinematic. The Before/After labels stay pinned to the frame corners as you zoom.

Depth is estimated the instant you open an image, so you can judge it — and tune its contrast live — before spending a DLSS pass. Near reads red, far blue.

The neural pass has two styles, Natural and Cinematic, and they differ by about as much as the whole effect — so leaving it on the default is a real choice made blind. Compare styles converts both at once and puts them side by side.

Switch to three panes to put the source next to both — the way to answer "is this helping at all" rather than only "which style". Every pane shares one zoom and one pan, so they cannot drift apart.

"It looks the same" is the most common first impression, and usually wrong. The Difference view shows exactly what the neural pass changed, amplified to fill the range, with the numbers.

Colour grades the finished image — exposure, contrast, saturation, vibrance — in linear light, live, because it runs after the neural pass rather than before it. Vibrance lifts skies and materials while leaving skin mostly alone.

The result view is full resolution, so zooming in shows the real output — pore, weave and reflection detail — not a magnified preview. Scroll to zoom about the cursor, right-drag to pan.

The Video tab plays and scrubs a clip with sound, then converts it. Set an In/Out range on the timeline (scroll to zoom the timeline for a precise edit), pick an output, and export — H.264/MP4 hardware-encoded by default, the format every editor takes. The audio is carried across.

The Image sequence tab converts a rendered sequence frame by frame, and can take your renderer's own depth pass — which is what keeps it temporally stable. Made for 3D artists rendering out of Blender, Maya and the like.

Apply to folder… runs every image in a folder at the settings you just tuned, showing each result as it finishes. For a pile of unrelated stills that all want the same treatment.

Stuck on anything? The Troubleshooting page has every issue reported so far with its actual cause.