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v3.2.3

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@crlngn crlngn released this 25 May 01:57
· 30 commits to v3 since this release

Changes rom v3.2.1 to v3.2.3:

  • Keep Roll All / Roll NPC buttons after Begin Combat if any NPC's initiative is still null. Hides once every NPC has rolled.
  • New world setting "Auto-roll for NPCs when starting combat" (default off, under Combat Tracker → World Settings). When on, combat.rollNPC() is invoked from the GM client in onCombatStart, skipping the per-actor roll dialog.
  • Initiative-update debounce: each updateCombatant change touching initiative waits 1s to cause re-render. A burst of rolls now produces one reorder instead of N. The roll itself (chat output, dice, value persistence) is untouched.
  • Add "Auto-close submenu on scene change" world setting (default off). When enabled, any open folder submenu closes after a scene is selected or activated, clearing the active-folder flag so it stays closed across re-renders.
  • Left-click on the active scene name now toggles the levels menu (when the scene-click-to-view setting is on), matching the existing layer button. Adds a tooltip on the layers toggle.
  • Add "Auto Pop Out Combat Tracker" client setting (default on, preserves current behavior) under the combat tracker carousel settings. When off, the carousel/popout no longer opens automatically on combat start, combatant add, scene change, or world load.