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1.2.0

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@cryptk cryptk released this 06 May 21:54
3614775

This update adds some long-awaited functionality for Chlorinators and CSAD units! I do not personally have either of these units, so while I believe that this functionality should work, please don't hesitate to drop me a comment in the Release Discussion letting me know how it all works out!

  • All Chlorinator Status/Alert/Error messages are now fully decoded.
    • There are binary_sensor entities to let you know if you have an Alert/Error
    • There are individual binary_sensor entities in the Diagnostic section (disabled by default) for every possible Status/Alert/Error status
  • Some CSAD control is now possible
    • You can control the pH target of your CSAD unit
    • You can control the ORP target of your Chlorinator
    • You can control what mode the Chlorinator is in (Timed or ORP) via a select entity

This also fixes an issue related to control of relays/lights/etc that are part of the Backyard rather than part of a BoW

IMPORTANT: If this is your first update into the 1.X series, please review the 1.0 Release Notes for breaking changes.

What's Changed

  • feat: support CSAD control by @cryptk in #243
  • fix: add config migration for bow_id -1 to 0 for backyard entities by @cryptk in #244
  • fix: properly migrate backyard entities to new unique ID by @cryptk in #245

Full Changelog: 1.1.0...1.2.0