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Features
cryptofyre edited this page Jan 28, 2026
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This page provides detailed documentation for each EssentialUtils feature.
Break entire trees with a single swing by crouching.
- Crouch (hold shift) while holding an axe
- The action bar shows
⚒ Tree Feller Active - Break any log of the tree
- The entire tree (logs + leaves) will be harvested
- A sapling is auto-replanted at the stump
- Saplings and apples drop based on vanilla mechanics
- Block detection: Finds all connected logs using flood-fill algorithm
- Leaf detection: Finds natural leaves within 6 blocks of logs
- Drop calculation: Uses vanilla sapling/apple drop rates per leaf type
- Tool durability: Consumes 1 durability per log broken
- Performance: Processes blocks over multiple ticks to prevent lag
All vanilla tree types are supported:
- Oak, Spruce, Birch, Jungle, Acacia, Dark Oak
- Cherry, Mangrove
- Azalea (flowering)
- Crimson/Warped stems (Nether)
modules:
treeFeller:
enabled: true
maxBlocks: 200 # Limit for huge trees
replantSaplings: true # Auto-plant at stump
particleEffects: true # Visual feedback- Works with stripped logs too (if
includeStrippedis enabled in code) - The
maxBlockslimit includes both logs AND leaves - Large jungle/dark oak trees may hit the block limit
- Replanting requires the correct sapling to be in drops
Mine connected ore veins effortlessly.
- Hold a pickaxe (any tier)
- Break any ore block
- All connected ores of the same type are automatically mined
- Fortune/Silk Touch enchantments are applied
- XP drops at your location
- Action bar shows a summary:
⛏ x14 Coal Ore | 43 Coal (x3 Fortune) | 14 XP
- Search pattern: 3x3x3 area around each ore (includes diagonals)
- Same-type matching: Only mines the same ore type (Coal with Coal, etc.)
- Variant support: Automatically includes deepslate variants
- Tool validation: Respects tool tier requirements
- Fortune calculation: Uses vanilla fortune probabilities
- Silk Touch: Drops the ore block itself
All vanilla ores are supported:
- Coal, Iron, Copper, Gold, Redstone, Lapis, Diamond, Emerald
- Deepslate variants (auto-detected)
- Nether Gold Ore, Nether Quartz Ore
- Ancient Debris
modules:
veinMiner:
enabled: true
maxOres: 64 # Prevent huge veins from lagging
fortuneEnabled: true # Apply fortune enchantment
silkTouchDropsOre: true # Silk touch behavior- The
maxOreslimit prevents massive cave systems from causing lag - Fortune III averages ~2.2x drops for coal/lapis/redstone/diamond
- XP is collected at the original ore location (not spread out)
- Works with all pickaxe tiers (stone, iron, diamond, netherite)
Harvest and replant crops in an area automatically.
- Hold a hoe (any tier)
- Break a mature crop
- All mature crops within the radius are harvested
- Seeds are auto-replanted
- Works silently (no action bar spam)
- Radius: Configurable (default 4 = 9x9 area)
- Mature only: Only harvests fully grown crops
- Replanting: Seeds/tubers are automatically replanted
- Silent: No notifications to avoid spam during large harvests
| Crop | Mature State | Replant Item |
|---|---|---|
| Wheat | Age 7 | Wheat Seeds |
| Carrots | Age 7 | Carrot |
| Potatoes | Age 7 | Potato |
| Beetroots | Age 3 | Beetroot Seeds |
| Nether Wart | Age 3 | Nether Wart |
| Cocoa | Age 2 | Cocoa Beans |
| Sweet Berries | Age 3 | Sweet Berries |
modules:
autoFarm:
enabled: true
radius: 4 # 4 = 9x9 area
autoReplant: true # Auto-plant after harvest- Increase
radiusfor larger farms (but watch for lag) - Works well with Chunk Loader to keep farms active
- Hoe durability is consumed per crop harvested
- Fortune on hoes affects crop drops (1.17+ vanilla feature)
Keep your farm chunks loaded even when you're offline.
- Crouch (hold shift) while holding a hoe
- Break a crop (any state)
- The chunk is claimed and will stay loaded
- Action bar shows:
📦 Chunk claimed! (1/9) - Chunks remain loaded across server restarts
- Plugin tickets: Uses Bukkit's plugin chunk ticket system
- Validation loop: Periodically verifies chunks are still loaded
- Persistence: Claims saved to config and restored on startup
- Per-player limits: Configurable max chunks per player
- AFK farms: Keep crop farms growing while you're away
- Mob farms: Ensure spawning chunks stay loaded
- Redstone: Keep complex redstone machines running
To claim a chunk:
- Crouch + break a crop with a hoe
- Must have
essentialutils.chunkloaderpermission - Must not exceed your chunk limit
To unclaim a chunk:
- Currently requires admin commands or config editing
- Future update will add unclaim functionality
modules:
chunkLoader:
enabled: true
maxChunksPerPlayer: 9 # 9 = 3x3 chunk area
validationInterval: 300 # Check every 5 minutes
claimOnFarm: true # Enable crouch+break claiming- 9 chunks = approximately 144x144 blocks (3x3 chunk grid)
- Claimed chunks persist even after server restarts
- Players with
essentialutils.chunkloader.bypasshave no limit - Too many loaded chunks can impact server performance
A beautiful animated player list with server statistics.
- Animated logo: Rainbow gradient text animation
- Server IP: Displayed prominently
- Real-time stats: TPS, ping, memory, player count
- Chunk info: Shows player's claimed chunks
- Customizable: Every element can be enabled/disabled
Header:
- Animated server logo (rainbow gradient)
- Server IP
- Optional tagline
- Decorative lines
Footer:
- Player count (online/max)
- Your ping (color-coded: green < 50ms, yellow < 150ms, red > 150ms)
- Server TPS (color-coded: green >= 19, yellow >= 15, red < 15)
- Memory usage (optional)
- Your claimed chunks
- Optional tagline
tabMenu:
enabled: true
updateInterval: 4 # Animation smoothness
header:
logoText: "My Server" # Your server name
serverIp: "play.myserver.com"
tagline: "Welcome!" # Optional
showDecorations: true
footer:
showPlayers: true
showPing: true
showTps: true
showMemory: false
showChunkInfo: true
compactMode: true # Single line vs multiple- Lower
updateInterval= smoother animation but more CPU usage - Set
logoTextto your server/network name -
compactMode: truelooks cleaner on smaller screens - Disable elements you don't need to reduce clutter
Automatically checks for plugin updates via GitHub Releases.
- On server startup, checks GitHub for the latest release
- Compares version numbers (supports semver and build numbers)
- If update available:
- Logs notification to console
- Notifies admins on join (clickable link)
- Optionally auto-downloads the JAR
Admins see a chat message when joining:
[EssentialUtils] A new version is available! v1.2.0 - [Download]
The [Download] link opens the GitHub releases page.
If enabled, the new JAR is downloaded to plugins/update/. You must:
- Stop the server
- Move the JAR from
plugins/update/toplugins/ - Start the server
updater:
enabled: true # Enable update checking
checkOnStartup: true # Check on server start
notifyAdmins: true # Notify ops on join
autoDownload: false # Download automatically
downloadPath: "update" # Download folder
github:
owner: "cryptofyre"
repo: "EssentialUtils"-
autoDownloadis disabled by default for safety - Only players with
essentialutils.adminsee notifications - Rate limiting: GitHub API has limits, but startup checks are rare
- Dev builds (ending in
-dev) always show as "outdated"