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crystal edited this page Apr 13, 2026 · 6 revisions

Champions

Here you will find everything you would like to see (maybe?)

So:

Localization and his example

Config (Client side)

Config (Server side)

Thats all for now

All Affixes:

Adaptable - Champion will take less and less damage from the same consecutive damage type
Arctic - Continuously fires homing projectiles that will slow anyone they hit
Dampening - Reduces the damage of indirect attacks
Desecrating - Periodically spawns a cloud of harming underneath its target
Hasty - Drastically increases movement speed
Infested - Attacking and being attacked will spawn silverfish that will attack its target
Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets
Molten - Continuously fires homing projectiles that will damage and burn anyone they hit and grants fire resistance
Magnetic - Periodically pulls targets towards itself
Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds
Blinded - You have a chance to be Blinded for couple of seconds when a champion attacks you and hits you
Plagued - Infects nearby creatures with a Poison effect
Reflective - A small portion of damage is reflected back at the attacker
Shielding - Periodically shields itself from all damage

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