-
Notifications
You must be signed in to change notification settings - Fork 0
Home
crystal edited this page Feb 27, 2026
·
6 revisions
- Adaptable - Champion will take less and less damage from the same consecutive damage type
- Arctic - Continuously fires homing projectiles that will slow anyone they hit
- Dampening - Reduces the damage of indirect attacks
- Desecrating - Periodically spawns a cloud of harming underneath its target
- Enkindling - Continuously fires homing projectiles that will damage and burn anyone they hit.
- Hasty - Drastically increases movement speed
- Infested - Attacking and being attacked will spawn silverfish that will attack its target
- Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
- Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets.
- Molten - Grants fire resistance, fiery attacks, and armor penetration
- Magnetic - Periodically pulls targets towards itself
- Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds Blinded - You have a chance to be Blinded for couple of seconds when a champion attacks you and hits you Plagued - Infects nearby creatures with a Poison effect
- Reflective - A small portion of damage is reflected back at the attacker
- Shielding - Periodically shields itself from all damage
You can check configs here: