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Server Configs
crystal edited this page Feb 27, 2026
·
3 revisions
- First is champions_common
- Second is champions_affixes
# Champions Server
# Tier 0 (not champion)
tier0_weight = 7500
# Tier 1
tier1_affixes_count = 1
tier1_weight = 1250
tier1_growth_health = 1.5
tier1_growth_strength = 1.5
# Tier 2
tier2_affixes_count = 2
tier2_weight = 700
tier2_growth_health = 3.0
tier2_growth_strength = 2.2
# Tier 3
tier3_affixes_count = 3
tier3_weight = 450
tier3_growth_health = 6.0
tier3_growth_strength = 3.0
# Tier 4
tier4_affixes_count = 4
tier4_weight = 99
tier4_growth_health = 12.0
tier4_growth_strength = 4.0
# Tier 5
tier5_affixes_count = 8
tier5_weight = 1
tier5_growth_health = 30.0
tier5_growth_strength = 6.0
# Maximum tier for bosses (Wither, Ender Dragon)
max_boss_tier = 0
# Champions Affixes
# Registry
# If true, the affix will be in the pool
hasty_affix = true
arctic_affix = true
molten_affix = true
desecrating_affix = true
plagued_affix = true
infected_affix = true
adaptive_affix = true
knocking_affix = true
shielding_affix = true
reflective_affix = true
magnetic_affix = true
dampening_affix = true
lively_affix = true
blinded_affix = true
# Arctic
# Cooldown between arctic bullets (ticks)
cooldown_arctic = 160
# Molten
# Cooldown between molten bullets (ticks)
cooldown_molten = 90
# Desecrating
# Ticks between desecrating clouds
time_before_desecrating = 1000
# Duration of the cloud (ticks)
cloud_desecrating_duration = 200
# Plagued
# Duration of poison effect (ticks)
plagued_poison_duration = 200
# Poison amplifier
plagued_poison_amplifier = 0
# Infected
# Ticks between spawning silverfish
time_before_infecting = 300
# Max silverfish that can exist around champion
max_silverfish_count = 10
# Base number of silverfish to spawn
infected_silverfish = 3
# Additional silverfish (health * factor)
infected_factor_health = 0.1
# Reflective
# Damage reflected back to the attacker
reflection_damage = 2
# Healing
# Amount of heal
entity_heal = 2
# Ticks between healing
when_entity_heal = 20
# Knocking
knocking_strength = 1.5
# Hasty
# Speed effect amplifier
hasty_amplifier = 4
# Damage reduction multiplier (0.5 = 50% less damage taken)
dampening_amount = 0.5
# Shield
# Cycle time of the shield (ticks)
shield_all_time = 200
# How long the shield stays active (ticks)
shield_working_time = 100
# Blinded
# Chance to blind (1.0 - 0)
blind_chance = 0.2
# Blind effect duration (ticks)
blind_duration = 80