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Sprint 3 User Stories

Arnav edited this page Nov 9, 2018 · 4 revisions

As a player, I want a larger variety in the type of ships that can be played, so that the game provides more challenge.

  • A new concept called "Captains Quarters" will be added.
  • If the captains quarters is hit the ship goes down
  • For the Destroyer and the Battleship, the captains quarters will be protected meaning that it will take two hit, one to breaks the protection and another to hit the captain quarters.
  • While the Minesweeper will only take one.

Testing: The base game

The captains quarters does not change the start screen of the game.

The base game after placing ships.

Again, the captains quarters does not change any of the ship placement or board state at the start. This is because captains quarters are only visible when attacking the specific captains quarter square on the battleship or destroyer on the enemy board.

The game state after finding all the ships

As you can see all enemy ships are visible on the enemy board, and each ship square has been attacked once. Destroyed squares appear as darker shade of red while captains quarters with only one hit appear as a lighter shade of red. Note that the captains quarters are not displayed on the Minesweeper because they are not protected. Also note that Minesweepers still contain captains quarters and can be destroyed in one hit.

The game state after the captains quarters on the destroyer has been hit

As you can see, hitting the captains quarters a second time will change the color of that square to be 'destroyed' and will destroy the entire ship, even if all the ships' squares haven't been hit.

A new game state with an unknown ship with one hit to its captains' quarters

Again, as you can see here, a ship with one 'destroyed' square and one captains quarters hit is still alive.

The game state one turn later with another hit to the captains quarters

One turn later, after hitting the captains quarters again, the entire ship has been destroyed.


As a player, I would like to have more options for attacking the opponent to provide more strategy while playing the game.

  • A special weapon will be added called the "Sonar Pulse".
  • This will send off an explosion to reveal portions of the map to the player.
  • It will not reveal the captains quarters.
  • Only two can be used during the game but only after sinking the first enemy ship.

Testing: Image 1, the base game after placing ships

As you can see, the beginning of the game has not changed from the previous iteration. This is because sonar is not usable before destroying the first enemy ship.

Image 2, the game after destroying 1 enemy ship

Now that one enemy ship has been destroyed, you can see the place sonar button appear.

Image 3, One sonar pulse has been placed.

As you can see, one sonar pulse has been placed, however no ships have been found, so the entire area remains grey. The option to place a sonar attack is still visible, so the user may use their second sonar pulse if they so please.

Image 4, The second sonar pulse has been placed, two ships are revealed.

I used the second sonar pulse, and it revealed two ships. As you can see two ships are uniform, so no captains quarters are revealed. Notice that the place sonar button has disappeared, so the user may not use more than two sonar pulses.

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