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GECS v9.3.3 - Explorer polling and breakpoint controls

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@csprance csprance released this 12 Sep 00:58
· 1 commit to main since this release

Fixed

  • Open Explorer and detached windows keep polling their displayed content when
    focus returns to the game. Polling runs independently of the debugger dock;
    hidden tabs and closed views stop automatic data reads.
  • Detached entity windows now initialize correctly as independent native windows.
  • Breakpoint pauses retain and display the triggering system and reason across
    state refreshes. The pause notice explains repeated breaks and offers
    Disable this breakpoint, followed by Resume to continue processing.
  • Explorer exposes breakpoint management beside the stepping controls, including
    enable/disable, Remove selected, and Clear all. System rows show their
    breakpoint status and offer enable, disable, and remove actions in the context menu.

Validation

  • All 656 debugger and core tests passed. Native-window focus/polling checks and
    breakpoint UI layout checks also passed.

Full changelog: v9.3.2...v9.3.3