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@github-actions github-actions released this 10 Aug 20:53

FrameTime

v1.0.0 (2026-08-10)

Full Changelog Previous Releases

  • Add the config window logo and the CurseForge project ID
    The logo is generated from Gallery/FrameTimeLogo.png, which is a circular
    emblem on a solid black square with no alpha. Keying on darkness would
    punch holes in the emblem, which is dark in places, so the mask is
    geometric: the emblem ends sharply at r = 0.815 of the half-width, so the
    build crops to it and fades alpha out just past that edge. The result is
    box-downscaled to a 128x128 TGA, matching the sibling addons.
    Also marks the changelog as 1.0.0.
    Co-Authored-By: Claude Opus 5 noreply@anthropic.com
  • Minimal Classic Era unit frames
    Restyles Blizzard's PlayerFrame, TargetFrame and target-of-target frame
    into a minimal look rather than replacing them: portrait and portrait
    ring removed, a symmetric border capped at both ends, and the name/level
    row, health bar and power bar widened to the full frame.
    Because the default frames are kept underneath, click-casting, the
    right-click menu, aura anchoring and the client's own frame-move mode
    all continue to work.
    Features:
    - Minimal player, target and target-of-target frames
    - LibSharedMedia textures for the health and power bars, with party and
    raid frames set to match, use their own texture, or be left alone
    - Class colored health bars
    - Hide the player name; hide the level at max level
    - Classification markers beside the target level: gold dragon for
    elites, silver dragon plus a star for rare elites, star for rares
    - Shorten mob names to their last word
    - Player icons (combat numbers, combat, resting, PvP) and the target
    faction banner, all hidden by default
    - Account-wide profiles with a per-character active profile
    The frame art is Blizzard's own Classic target frame with the portrait
    ring removed and the middle widened; tools/ holds the generators that
    produce it, along with a static checker for the Lua.
    Co-Authored-By: Claude Opus 5 noreply@anthropic.com