feat: [1144] 背景・マスクモーションでカラーオブジェクトに対してレーン番号指定に対応、レイヤーに対してtransform指定に対応 - #2195
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📝 WalkthroughSummary by CodeRabbit
WalkthroughChangesSprite transform handling
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: 🔵 Low · up to Layer transforms may persist from a previous frame when the next frame does not specify one, causing background or mask motion to remain incorrectly transformed. The change is otherwise localized, but this bounded correctness issue should be addressed or explicitly accepted before merge. Possibly related PRs
Suggested labels: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Actionable comments posted: 1
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Inline comments:
In `@js/danoni_main.js`:
- Around line 2437-2456: Update drawTitleResultMotion/drawBaseSpriteData
transform handling to remove stale layer transforms before or while processing
each frame. Track the transform IDs present in the current frame and call
delTransform for previously active layer IDs that are absent, including when the
current playWindow frame has no entries; preserve addTransform behavior for
transforms that are present.
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🔨 変更内容 / Details of Changes
1. feat: 背景・マスクモーションでカラーオブジェクトに対してレーン番号指定に対応
2. feat: 背景・マスクモーションで階層ごとにtransform指定が行える機能を追加
[t]に続いてtransform属性を指定します。その後続けてカンマで優先度を指定します。(優先度の初期値は1000)
アニメーション種類 + 階層が割り当てられます(例. back3, mask4)
🔖 関連Issue, 変更理由 / Related Issues, Reason for Changes
📷 スクリーンショット / Screenshot
📝 その他コメント / Other Comments