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Releases: cxve/q-ap-world
Release list
Q-AP v3.0.1
Info Game Page - Setup Guide
Downloads World - Mod - PopTracker
World Fixes & Changes
- Add missing item_shop requirement to recycling set sanity locations
- Randomizer will no longer stop filling fixed skills prematurely after resolving dependency skills
- Fixed an issue causing most trigger combo sanity locations to be placed in sphere 1
- You can now hint skills based on their trigger condition:
!hint On Win Skill,!hint On Loss Skill,!hint On Flip Skill, and!hint On Trigger Skill
Updating both the world and the mod to the latest version is highly recommended!
Full Changelog: v3.0.0...v3.0.1
Q-AP v3.0.0
Info Game Page - Setup Guide
Downloads World - Mod - PopTracker
Highlights
- New: Recycling Set Sanity
- Receive checks for submitting the requested recycling set
- New: Trigger Combo Sanity
- Get checks for your highest trigger count in one flip
- New options to enforce stricter balancing rules
- Positions for fixed skills are now reserved
Features & Changes
- New Random Gear filler item
- New option to remove content after goal
- New option to put additional qblock breaker into the item pool
- New option to automatically fix yamls with too many progression items
- Received item notifications are now sent via mail
- Optimized access_rules for drastically faster generation
- The console can now be opened with F10
Balancing Changes
- Replaced skill distribution mode option with skill distribution gates option
- This option changes how often the randomizer will enforce skill distribution rules
- Shop upgrade logic was completely reworked
- Logic is now based on shop prices instead of shop depth
- Corruption shards logic now works the same as crystal logic
- Skill logic now takes trigger conditions into account
- More checks were added to sphere 1
- Challenges are now guarantueed to appear in earlier spheres
- QBlock Breaker logic is now stricter
- Shop Slots were promoted from filler to useful, as they increase chance for better shop items
- Upgrade points were demoted from progression to useful
- Gold filler was buffed significantly
- Crystal drops were slightly nerfed
Fixes & Other Changes
- 05_GOTO_03 now requires 03_GOTO_01 in the item pool
- The amount of fixed skills in the item pool should now match the option
- Save files now get properly deselected in the main menu
- Added fail-safe for when duplicate items are received from MultiClient
- Reload skill screen when receiving skills
- Reload shop screen when receiving crystals
- Challange sanity rewards are now properly displayed in-game
- Locations are now properly synced when connecting to the server
- Fixed a hypernode duplication bug
Full Changelog: v2.0.2...v3.0.0
Q-AP v2.0.2 More Fixes (World Update!)
Info Game Page - Setup Guide
Downloads World - Mod - PopTracker
💎 Features & Changes
- Logic Balancing: Locations up until Level 20 are now considered in-logic when PROGRESSIVE_CHALLENGES is unlocked
- It is now possible to
!hint Skilland!hint Trigger Skill - "Total Skill Number" and "Minimum Crystal Amount" options are now filled in slot data
🛠️ Fixes
- More restrictive starts will now raise OptionError
- Novice is now considered a valid location for early goals without release and collect
- Loadouts are temporarily disabled due to unresolved client-side issues
- Internal Fix: Options were assigned instead of type hinted
Full Changelog: v2.0.1...v2.0.2
Q-AP v2.0.1 Fuzzy Fixes (World Update!)
Info Game Page - Setup Guide
Downloads World - Mod - PopTracker
💎 Changes
- Trying to generate a world with more progression items than locations will now raise OptionErrors
- Optimized shuffling behavior
- The world will no longer generate filler items when max items is being exceeded
🛠️ Fixes
- Fixed a crash when skill distribution check is disabled
- Fixed randomizer getting stuck in a loop when trying to resolve 01_START skill
- Added missing logic check for ITEM_RECYCLING_SYSTEM
- Option creator will no longer allow to generate worlds with invalid challenge location ids
- Using the same seed should now always result in the same world
Full Changelog: v2.0.0...v2.0.1
Q-AP v2.0 First Balance Pass (Mod & World Update!)
Info Game Page - Setup Guide
Downloads World - Mod
💡 Project Status
Q-AP is playable and I'm now focusing on improving the randomizer's balancing. You may still encounter worlds that are difficult to goal, you can help by sharing your experiences!
💎 New Features
- Hypernodes are now implemented, which should make runs easier in the late game. They are added to the item pool and once unlocked appear inside the item shop.
- Skill distribution options have been added to the randomizer, which should prevent grindy runs caused by very unlucky item distributions.
- Skills with requirements are no longer added to the item pool, if the requirements cannot be met.
- Connection errors will now be displayed in the connection screen.
- The mod will now refuse to connect to incompatible worlds.
- You can now choose an earlier goal than novice for shorter runs.
🛠️ Fixes & Changes
- "Carry" and "Solo" are now in the signature item pool, instead of the regular item pool
- HONOR_DUELS is now considered useful
- QBLOCK_BREAKER_1 now requires Act 2 to become in-logic
- Buffed late game corruption shard and crystal drops
Full Changelog: v1.0.1...v2.0.0
Q-AP v.1.0.1
- Fix broken template yaml
Q-AP v1.0 - Public Playtest
Q-AP v1.0 - Public Playtest
Info Game Page - Setup Guide
Downloads World - Mod
Disclaimer
The project status is playable, but unstable! If you are interested in reporting bugs and writing feedback, feel free to give this release a try. Otherwise better wait for a more stable version. You can share your bugs and feedback either here on Discord or on GitHub. Your help is greatly appreciated!
Known Issues
- Some seeds may generate impossible or extremely grindy worlds, please share your experiences so we can improve it together!
Location checks already available
- Rank & Level ups
- Shop Upgrades
- Challengesanity
Items already available
- All skills (item pool depends on chosen champ)
- All shop upgrades
- Crystals, Corruption Shards, Upgrade Points, Gold