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v0.1.18-alpha — first binary alpha
Pre-release
Pre-release
This is the first public playable binary alpha of Diddy Kong Racing Recompiled.
The download does not contain a ROM or extracted game assets. On first launch,
select your own legally obtained, unmodified Diddy Kong Racing USA Rev 1 ROM
(SHA-1 6d96743d46f8c0cd0edb0ec5600b003c89b93755).
Downloads
- macOS Apple silicon: unzip the macOS archive and open
Diddy Kong Racing Recompiled.app. The app is ad-hoc signed but not notarized,
so macOS may require right-clicking the app and choosing Open the first time. - Steam Deck / Linux x86_64: extract the
.tar.gz, then run the enclosed
AppImage. The tar archive preserves its executable permission. It can also be
added to Steam as a non-Steam game. - Verify either download with
SHA256SUMS.
Tested
- ROM selection and validation
- Title and attract sequences, including the water scene
- Xbox-compatible and Steam Deck controller input
- Character selection
- Normal races and close-up racer models, including Banjo and Krunch
- Race completion and post-race screens
- Adventure startup, overworld, save, and reload
- Widescreen gameplay and 4:3 menu presentation
Alpha limitations
- Full Adventure progression, multiplayer, bosses, and every course/vehicle
combination have not been exhaustively validated. - Windows has not been validated and is not included in this release.
- Expand widescreen can show a localized seam over one open-ocean area of the
Adventure overworld. 4:3 presentation is unaffected. - Controller Pak emulation is not implemented; the game reports no Pak.
See Known Issues
and the Testing Guide
before filing a report.
Credits and development disclosure
This project builds on the work of the Diddy Kong Racing decompilation,
N64: Recompiled, N64 Modern Runtime, RT64, and their contributors. Development
was substantially assisted by OpenAI Codex, with direction and extensive
gameplay testing by the project maintainer. The repository includes a detailed
AI assistance disclosure.