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Releases: d1ll3x3/FlippingIsHard-Trainer-BepInEx

v1.5.0 - Help Beam in Singleplayer

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@d1ll3x3 d1ll3x3 released this 17 Jul 21:40

✨ New feature

  • Help Beam in Singleplayer — the game's multiplayer-only help beam mechanic now works in solo play, following the exact vanilla rules:
    • Hold Right-Click to keep the beam up; releasing it despawns it.
    • It can only be summoned while touching something (ground or wall) — no mid-air spawns, including the frame-perfect graze off spring pads.
    • Moving away from the beam before it's been up long enough breaks your phone, exactly like a real multiplayer lobby.
    • Toggle it anytime with N (D-Down on gamepad) — shown in the HUD and remappable in the Bind Menu like every other feature.
    • Automatically inactive in real multiplayer lobbies, where the native beam takes over.

Great for practicing the mechanic solo before taking it online.

📦 Install

  1. Download FlippingIsHardTrainer.dll below.
  2. Place it into your BepInEx/plugins/ folder.
  3. Start the game.

Requires BepInEx 6 (IL2CPP).

v1.4.1 - Fix losing save on Shift+Tab

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@d1ll3x3 d1ll3x3 released this 21 Jun 04:08

🐛 Bug fix

  • Fixed losing your saved position when opening the Steam overlay (Shift+Tab) or switching windows (Alt+Tab). Trainer hotkeys are now ignored while the game window isn't focused, with a short grace period and input-edge reset on return. Previously a modifier still held from the tab combo could turn your next R (Teleport) into Shift+R (Save), silently overwriting the saved spot.

📦 Install

  1. Download FlippingIsHardTrainer-v1.4.1.zip (or the raw FlippingIsHardTrainer.dll).
  2. Place FlippingIsHardTrainer.dll into your BepInEx/plugins/ folder.
  3. Start the game.

Requires BepInEx 6 (IL2CPP).

v1.4.0 - Multiplayer & Auto-Repair

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@d1ll3x3 d1ll3x3 released this 20 Jun 14:50

✨ What's new

  • 🌐 Multiplayer support — the trainer now targets your own (local/owned) player, so position save/teleport, fly mode and the new auto-repair all work in online lobbies.
  • 🔧 Auto-Repair on Teleport (toggle G / D-Up) — when teleporting back to a saved position, a broken phone is reassembled and your abilities (jump, air control, etc.) are restored. It's a real repair via the game's destruction state machine, and it also replicates so other players see it.
  • 🎨 HUD contrast — lightened the dim HUD text color for better readability against the background.

📦 Install

  1. Download FlippingIsHardTrainer-v1.4.0.zip (or the raw FlippingIsHardTrainer.dll).
  2. Place FlippingIsHardTrainer.dll into your BepInEx/plugins/ folder.
  3. Start the game.

Requires BepInEx 6 (IL2CPP).

v1.3.0 - Full Gamepad Support

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@d1ll3x3 d1ll3x3 released this 13 Jun 23:47

What's New

🎮 Full Gamepad Support (Xbox & PlayStation)

  • Bind menu now fully navigable with D-pad / left stick
  • A / Cross to select, B / Circle to cancel or close
  • Capture 2-button gamepad combos: hold any button and press another
  • HUD and bind display auto-switch between keyboard and gamepad labels in real-time
  • Player movement is frozen while the bind menu is open
  • Added a HUD scale to the bind menu.

✈️ Fly Mode Polish

  • Momentum conserved on exit: velocity carries over when you leave fly mode

Installation

  1. Download FlippingIsHardTrainer.dll
  2. Place it in your BepInEx/plugins/ folder
  3. Launch the game

Note: If you have an existing config, it will be automatically migrated to the new defaults on first launch.

Default Keybinds

Action Keyboard Xbox PlayStation
Open Keybinds Menu B LB + RB L1 + R1
Save position Shift + R LB + X L1 + Square
Teleport R X Square
Toggle Fly Mode F L3 L3
Toggle Keep Velocity V D-Left D-Left
Toggle Keep Angle C D-Right D-Right

v1.2.0 - Customizable Keybinds Menu

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@d1ll3x3 d1ll3x3 released this 05 Jun 17:05

Added a fully featured, completely game-isolated UI menu to customize keybinds on the fly.

v1.1.0 - Smooth Noclip Fly Mode & Speed Indicator

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@d1ll3x3 d1ll3x3 released this 05 Jun 13:04

What's New

  • Smooth Noclip Fly Mode: Re-engineered the fly mode (F) to use physics-driven velocity rather than frame-by-frame teleportation. This results in perfectly smooth movement while completely ignoring collisions (noclip), letting you fly freely through the environment.
  • Save & Restore Velocity: When saving a position (Shift+R), your exact momentum is now captured.
    • Toggle V: Choose to either restore this exact momentum when teleporting back (R), or spawn with zero speed.
    • Toggle C: Choose to either apply the restored speed in its original global trajectory, or adapt it relative to your current camera view.
  • Speed Indicator: Added a new real-time speed meter to the on-screen overlay.
  • Internal Optimizations: Improved overall performance by caching Rigidbody components, removing unnecessary search polling, and heavily optimizing UI text allocations to prevent micro-stuttering.

v1.0.1

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@d1ll3x3 d1ll3x3 released this 24 May 15:33
Actualizado .gitignore y eliminados archivos irrelevantes del repo

v1.0.0

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@d1ll3x3 d1ll3x3 released this 22 May 03:51

Initial release

  • Position save/restore (Shift+R / R)
  • Fly mode (F)
  • HUD overlay with coordinates

Requires BepInEx 6.0.0-be.755 (IL2CPP)