Releases: d1ll3x3/FlippingIsHard-Trainer-BepInEx
Releases · d1ll3x3/FlippingIsHard-Trainer-BepInEx
Release list
v1.5.0 - Help Beam in Singleplayer
✨ New feature
- Help Beam in Singleplayer — the game's multiplayer-only help beam mechanic now works in solo play, following the exact vanilla rules:
- Hold Right-Click to keep the beam up; releasing it despawns it.
- It can only be summoned while touching something (ground or wall) — no mid-air spawns, including the frame-perfect graze off spring pads.
- Moving away from the beam before it's been up long enough breaks your phone, exactly like a real multiplayer lobby.
- Toggle it anytime with
N(D-Down on gamepad) — shown in the HUD and remappable in the Bind Menu like every other feature. - Automatically inactive in real multiplayer lobbies, where the native beam takes over.
Great for practicing the mechanic solo before taking it online.
📦 Install
- Download
FlippingIsHardTrainer.dllbelow. - Place it into your
BepInEx/plugins/folder. - Start the game.
Requires BepInEx 6 (IL2CPP).
v1.4.1 - Fix losing save on Shift+Tab
🐛 Bug fix
- Fixed losing your saved position when opening the Steam overlay (Shift+Tab) or switching windows (Alt+Tab). Trainer hotkeys are now ignored while the game window isn't focused, with a short grace period and input-edge reset on return. Previously a modifier still held from the tab combo could turn your next
R(Teleport) intoShift+R(Save), silently overwriting the saved spot.
📦 Install
- Download
FlippingIsHardTrainer-v1.4.1.zip(or the rawFlippingIsHardTrainer.dll). - Place
FlippingIsHardTrainer.dllinto yourBepInEx/plugins/folder. - Start the game.
Requires BepInEx 6 (IL2CPP).
v1.4.0 - Multiplayer & Auto-Repair
✨ What's new
- 🌐 Multiplayer support — the trainer now targets your own (local/owned) player, so position save/teleport, fly mode and the new auto-repair all work in online lobbies.
- 🔧 Auto-Repair on Teleport (toggle
G/ D-Up) — when teleporting back to a saved position, a broken phone is reassembled and your abilities (jump, air control, etc.) are restored. It's a real repair via the game's destruction state machine, and it also replicates so other players see it. - 🎨 HUD contrast — lightened the dim HUD text color for better readability against the background.
📦 Install
- Download
FlippingIsHardTrainer-v1.4.0.zip(or the rawFlippingIsHardTrainer.dll). - Place
FlippingIsHardTrainer.dllinto yourBepInEx/plugins/folder. - Start the game.
Requires BepInEx 6 (IL2CPP).
v1.3.0 - Full Gamepad Support
What's New
🎮 Full Gamepad Support (Xbox & PlayStation)
- Bind menu now fully navigable with D-pad / left stick
- A / Cross to select, B / Circle to cancel or close
- Capture 2-button gamepad combos: hold any button and press another
- HUD and bind display auto-switch between keyboard and gamepad labels in real-time
- Player movement is frozen while the bind menu is open
- Added a HUD scale to the bind menu.
✈️ Fly Mode Polish
- Momentum conserved on exit: velocity carries over when you leave fly mode
Installation
- Download
FlippingIsHardTrainer.dll - Place it in your
BepInEx/plugins/folder - Launch the game
Note: If you have an existing config, it will be automatically migrated to the new defaults on first launch.
Default Keybinds
| Action | Keyboard | Xbox | PlayStation |
|---|---|---|---|
| Open Keybinds Menu | B |
LB + RB | L1 + R1 |
| Save position | Shift + R |
LB + X | L1 + Square |
| Teleport | R |
X | Square |
| Toggle Fly Mode | F |
L3 | L3 |
| Toggle Keep Velocity | V |
D-Left | D-Left |
| Toggle Keep Angle | C |
D-Right | D-Right |
v1.2.0 - Customizable Keybinds Menu
Added a fully featured, completely game-isolated UI menu to customize keybinds on the fly.
v1.1.0 - Smooth Noclip Fly Mode & Speed Indicator
What's New
- Smooth Noclip Fly Mode: Re-engineered the fly mode (
F) to use physics-driven velocity rather than frame-by-frame teleportation. This results in perfectly smooth movement while completely ignoring collisions (noclip), letting you fly freely through the environment. - Save & Restore Velocity: When saving a position (
Shift+R), your exact momentum is now captured.- Toggle
V: Choose to either restore this exact momentum when teleporting back (R), or spawn with zero speed. - Toggle
C: Choose to either apply the restored speed in its original global trajectory, or adapt it relative to your current camera view.
- Toggle
- Speed Indicator: Added a new real-time speed meter to the on-screen overlay.
- Internal Optimizations: Improved overall performance by caching
Rigidbodycomponents, removing unnecessary search polling, and heavily optimizing UI text allocations to prevent micro-stuttering.