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v0.3.0

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@github-actions github-actions released this 28 Sep 11:27
· 59 commits to main since this release

Azeroth Compendium by D4KiR

v0.3.0 (2026-09-28)

Full Changelog Previous Releases

  • v0.3.0
    • Ruins of Lordaeron and Hall of Thanes bosses show their level
    • Lordaeron Captain shows its name instead of "Rank 2"
    • Lordaeron Captain is level 19 rare elite
    • Lyn the Ignored shows as rare elite
  • Add boss level badges, elite dragons and level-sorted boss list
    • Boss portraits show a level badge, with a skull for raid bosses
    • Elite, rare-elite and rare bosses get a dragon frame around their portrait
    • Bosses without known rank default to elite dragon
    • Boss list in dungeons/raids is sorted by level, low to high
    • Added Lordaeron Captain (rare elite) to Ruins of Lordaeron
    • Taller boss rows to fit the dragon frame
    • Dungeon/raid list shows "0/0" when an instance has no quests
    • Dungeon/raid icon moved to the top-left corner of the list row
    • Slightly smaller dungeon/raid names in the list
  • Show instance type icon and quest progress in dungeon/raid list
    • Dungeon and raid list rows show a dungeon/raid icon before the name
    • Dungeon and raid list rows show completed/total quest count with a quest icon in the bottom-right corner
  • Add instance map tab and locked quest status
    • New Map tab (default) showing instance maps, with a level dropdown for multi-level instances
    • Bundled instance map images in media folder
    • Quests whose previous quest is not done show a gray "!"
    • Added missing quest "A Frightened Request" (Ruins of Lordaeron)
    • Quests started inside instances waypoint to the instance entrance
    • Quest data and quest tree updates
  • Fix quest tree scrolling and icon sizes
    • Quest tree can be scrolled fully to the right at every zoom level
    • Quest start item icons match the size of the other quest icons
  • Add quest follow-ups, fix quest boxes and modernize quest tree controls
    • Quest trees now show follow-up quests after every dungeon and raid quest
    • Quests whose objectives are inside the instance now appear in the instance box
    • Zul'Gurub trinket upgrade chains are linked across raid visits
    • Follow-up quests of the opposing faction are hidden
    • Dungeon and raid quest icons no longer show a glowing background
    • Quest tree uses the modern minimal scroll bars, vertical and horizontal
    • Quest tree zoom uses the same stepper slider as the window scale
  • Sort quest tree boxes by where quests are done; fix missing quest tooltips
    • Quest boxes renamed to "Outside - Preparation", "Inside the Instance" and "Outside - Turn-in & Follow-ups"
    • Quests are placed by where they are actually done (e.g. talk-to quests in cities go to Preparation)
    • Quests started inside the instance but completed outside go to Turn-in & Follow-ups
    • Outside steps between two instance quests are marked with a map icon and tooltip line
    • Dungeon and raid quests show a dungeon/raid icon before the quest level
    • Quest tooltips now show for quests the client has not loaded yet
    • Scarlet Monastery kill quests are listed in Library, Armory and Cathedral
  • Add dungeon/raid quest tags and before/in/after quest boxes
    • Quest level shows D/R prefix for dungeon and raid quests (e.g. [D16], [R60])
    • Quest tree splits into "Before the dungeon", "In the dungeon" and "After the dungeon"
    • Follow-up quests after instance quests are now shown
  • Add quest tree redesign, split Scarlet Monastery into wings, fix window resize
    • Quest nodes show an icon instead of bracket text: ! (available), ? (in progress / ready to turn in), checkmark (turned in)
    • Quest nodes show required level, rewards row and XP / money on separate lines
    • XP and money are always shown, in red when zero, with gold/silver/copper coin icons
    • Reward item icons are framed in their item quality color
    • Quest tree stays on a single row and scrolls sideways with a horizontal scrollbar
    • Quest tree can be dragged with the mouse, also on quest nodes
    • Quest tree zoom slider (40-150%)
    • Tooltip shows "Ready to turn in" status
    • Scarlet Monastery is split into Graveyard, Library, Armory and Cathedral
    • Window resizing follows the cursor and can no longer grow past the screen edge
  • ref
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