v0.3.0
Azeroth Compendium by D4KiR
v0.3.0 (2026-09-28)
Full Changelog Previous Releases
- v0.3.0
- Ruins of Lordaeron and Hall of Thanes bosses show their level
- Lordaeron Captain shows its name instead of "Rank 2"
- Lordaeron Captain is level 19 rare elite
- Lyn the Ignored shows as rare elite
- Add boss level badges, elite dragons and level-sorted boss list
- Boss portraits show a level badge, with a skull for raid bosses
- Elite, rare-elite and rare bosses get a dragon frame around their portrait
- Bosses without known rank default to elite dragon
- Boss list in dungeons/raids is sorted by level, low to high
- Added Lordaeron Captain (rare elite) to Ruins of Lordaeron
- Taller boss rows to fit the dragon frame
- Dungeon/raid list shows "0/0" when an instance has no quests
- Dungeon/raid icon moved to the top-left corner of the list row
- Slightly smaller dungeon/raid names in the list
- Show instance type icon and quest progress in dungeon/raid list
- Dungeon and raid list rows show a dungeon/raid icon before the name
- Dungeon and raid list rows show completed/total quest count with a quest icon in the bottom-right corner
- Add instance map tab and locked quest status
- New Map tab (default) showing instance maps, with a level dropdown for multi-level instances
- Bundled instance map images in media folder
- Quests whose previous quest is not done show a gray "!"
- Added missing quest "A Frightened Request" (Ruins of Lordaeron)
- Quests started inside instances waypoint to the instance entrance
- Quest data and quest tree updates
- Fix quest tree scrolling and icon sizes
- Quest tree can be scrolled fully to the right at every zoom level
- Quest start item icons match the size of the other quest icons
- Add quest follow-ups, fix quest boxes and modernize quest tree controls
- Quest trees now show follow-up quests after every dungeon and raid quest
- Quests whose objectives are inside the instance now appear in the instance box
- Zul'Gurub trinket upgrade chains are linked across raid visits
- Follow-up quests of the opposing faction are hidden
- Dungeon and raid quest icons no longer show a glowing background
- Quest tree uses the modern minimal scroll bars, vertical and horizontal
- Quest tree zoom uses the same stepper slider as the window scale
- Sort quest tree boxes by where quests are done; fix missing quest tooltips
- Quest boxes renamed to "Outside - Preparation", "Inside the Instance" and "Outside - Turn-in & Follow-ups"
- Quests are placed by where they are actually done (e.g. talk-to quests in cities go to Preparation)
- Quests started inside the instance but completed outside go to Turn-in & Follow-ups
- Outside steps between two instance quests are marked with a map icon and tooltip line
- Dungeon and raid quests show a dungeon/raid icon before the quest level
- Quest tooltips now show for quests the client has not loaded yet
- Scarlet Monastery kill quests are listed in Library, Armory and Cathedral
- Add dungeon/raid quest tags and before/in/after quest boxes
- Quest level shows D/R prefix for dungeon and raid quests (e.g. [D16], [R60])
- Quest tree splits into "Before the dungeon", "In the dungeon" and "After the dungeon"
- Follow-up quests after instance quests are now shown
- Add quest tree redesign, split Scarlet Monastery into wings, fix window resize
- Quest nodes show an icon instead of bracket text: ! (available), ? (in progress / ready to turn in), checkmark (turned in)
- Quest nodes show required level, rewards row and XP / money on separate lines
- XP and money are always shown, in red when zero, with gold/silver/copper coin icons
- Reward item icons are framed in their item quality color
- Quest tree stays on a single row and scrolls sideways with a horizontal scrollbar
- Quest tree can be dragged with the mouse, also on quest nodes
- Quest tree zoom slider (40-150%)
- Tooltip shows "Ready to turn in" status
- Scarlet Monastery is split into Graveyard, Library, Armory and Cathedral
- Window resizing follows the cursor and can no longer grow past the screen edge
- ref
- ref