RMG v0.1
First Iteration
Most complicated logic done. Base is solid.
Next Updates will iterate per-modules and solidify their features & performance
Modules:
- General [80%]-- terrain transforms, LOD, cache
- Textures [80%] -- input textures and modify their slopes
- Foliage [60%] -- add group (variants) and apply group-specific settings
- Collision [100%] -- rapier collision chunks
- Ambience [70%] -- mostly texture appearance, texture octaves, color tint, etc
- Navigation [90%] -- minimap and fullscreen map
- Loading Bar [100%] -- can add custom messages and colors
- Procedural Filters [70%] -- nature effects on terrain