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Releases: daniel-egan/mpgd-12-private
Releases · daniel-egan/mpgd-12-private
Release list
Final
What's Changed
- Menu&Navigation by @hadzz14 in #44
- Create friendly npc by @AdamBeji in #45
- 43 current time not showing on escape screen by @daniel-egan in #46
- Building Progress by @hadzz14 in #47
- Checkpoint by @Janoth3 in #48
- Cursor fix by @hadzz14 in #49
- Added Controls scene by @hadzz14 in #50
- Checkpoint wallrunning by @Janoth3 in #58
- Level 1 base completion (MERGE LAST) by @hadzz14 in #52
- Adam test again by @AdamBeji in #59
- 42 game achievements by @daniel-egan in #51
- Enemy type creation by @AdamBeji in #60
- achievements-gui by @hadzz14 in #61
- 62 time based achievements by @daniel-egan in #63
- Enemy type creation by @AdamBeji in #68
- Enemy type creation by @AdamBeji in #69
- Movement System 1.0 by @Janoth3 in #64
- Added Level Times by @daniel-egan in #71
- Revert "Movement System 1.0" by @daniel-egan in #72
- 67 add achievement for picking up oxygen tank by @daniel-egan in #73
- Movement System Integration by @Janoth3 in #74
- settings menu + draft music by @hadzz14 in #75
- Setting up scene merge conflicts fix by @AdamBeji in #76
- Setting up shark by @AdamBeji in #78
- Implement oxygen tank pickup achievement unlock by @daniel-egan in #77
- added remove timer to settings by @hadzz14 in #81
- add controls by @hadzz14 in #80
- fixes by @hadzz14 in #84
- 65 design level 2 by @Janoth3 in #79
- Creating attacking shark by @AdamBeji in #85
- Helpful video level 2 by @AdamBeji in #86
- Player sounds by @hadzz14 in #89
- Music set up by @hadzz14 in #87
- External assets cleanup2 by @AdamBeji in #90
- Level2 enemy npc's by @AdamBeji in #91
- Npc bug fixes by @AdamBeji in #92
- Personal assets by @hadzz14 in #95
- Add achievement unlock notification with temporary text display by @daniel-egan in #93
- Adding npcs into tank by @AdamBeji in #97
- 88 practice platforms in tutorial and add help npc video player to each level by @Janoth3 in #98
- moved diver quest by @hadzz14 in #99
- add labels to sliders by @hadzz14 in #100
- Tutorial by @Janoth3 in #101
- Npc changes by @AdamBeji in #103
- Npc chnages2 by @AdamBeji in #105
- Link tutorial by @hadzz14 in #104
- LevelSelectScreen by @hadzz14 in #106
- relink tutorial by @hadzz14 in #107
- new player prefab by @hadzz14 in #108
- New level building prefabs by @hadzz14 in #109
- Collectibles by @Janoth3 in #110
- tutorialwalk by @hadzz14 in #111
- Platforms rework (tutorial to level2) by @hadzz14 in #112
- Adding new fishies by @AdamBeji in #113
- fixed inventory by @hadzz14 in #114
- Npc additions to levels by @AdamBeji in #115
- level3 reworked by @hadzz14 in #116
- Collectibles by @Janoth3 in #118
- Added comments for code by @daniel-egan in #117
- Updated song to my creation by @daniel-egan in #119
- Even more bug fixes by @AdamBeji in #120
- Deleting unused assets from scenes by @daniel-egan in #121
- Collectibles by @Janoth3 in #122
- Deleting unused assets from scenes by @hadzz14 in #123
- Collectibles by @Janoth3 in #124
- Npc placement fixes by @AdamBeji in #125
- About fishies page by @AdamBeji in #126
- Added endings by @hadzz14 in #127
- Collectibles by @Janoth3 in #128
- Squid flying fix by @AdamBeji in #132
- make assets->platforms in lvl 1 by @hadzz14 in #131
- lvl 2 fixes by @hadzz14 in #130
- fixed back button and changed gold->clown by @hadzz14 in #129
- Fish vibrating bug by @AdamBeji in #133
- aesthetic for menu by @hadzz14 in #134
- new layers just for squid planes by @AdamBeji in #135
- Fish deletions by @AdamBeji in #136
- level timings by @Janoth3 in #137
- Update README.md by @daniel-egan in #139
Full Changelog: Prototype...Final
Prototype
What's Changed
- Changed compression format by @daniel-egan in #5
- Timer feature working by @daniel-egan in #6
- Added AI Navigation package by @AdamBeji in #7
- Aesthetic environment complete [prototype] by @hadzz14 in #8
- 9 timer addition by @daniel-egan in #10
- WASD movement by @Janoth3 in #12
- Fix lighting(added slight blue tint) by @hadzz14 in #21
- Remove external textures, change platform texture by @hadzz14 in #23
- Npc enemies by @AdamBeji in #25
- Enemy phases through platforms fix by @AdamBeji in #26
- 14 make door collision detection by @daniel-egan in #27
- 16 migrate to new movement system and fix physics by @Janoth3 in #30
- 14 make door collision detection by @daniel-egan in #32
- chest key pickup + completionscene built(no functionality) by @hadzz14 in #34
- Detached further npc work by @AdamBeji in #37
- Movement put into tutorial by @Janoth3 in #33
- Making the npc easier by @AdamBeji in #38
- Added comments by @Janoth3 in #39
- added more comments by @Janoth3 in #40
- Player position by @AdamBeji in #41
New Contributors
- @daniel-egan made their first contribution in #5
- @AdamBeji made their first contribution in #7
- @hadzz14 made their first contribution in #8
- @Janoth3 made their first contribution in #12
Full Changelog: https://github.com/daniel-egan/mpgd-12-private/commits/Prototype