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Releases: danielgomesvieira2000/burnout3-pc

Burnout 3: Takedown PC port - 0.2.0 alpha

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An unofficial, fan-made native Windows port of Burnout 3: Takedown (PS2): the game's program translated to C++ and compiled for the PC - not emulated. Bring your own disc image (NTSC-U, SLUS-21050); no game content is included or downloaded.

Made with AI: built by Claude Code (Anthropic's Claude), directed, playtested and reviewed by the author.

New in 0.2.0 alpha

  • Texture packs: PCSX2 texture packs for Burnout 3 work as they are. Put the pack's .dds/.png files in the texture pack folder beside burnout3.exe (folders inside are fine) and start the game; Tab turns the pack off and on.
  • HUD titles fixed: the outlined titles (crash mode's CRASHED! / TAKEDOWN ..., IMPACT TIME, TAKEDOWN TARGET ACHIEVED!, CRASH NAV) no longer have dark streaks through their letters.
  • F12 captures now record the frame's full GS stream, so a capture attached to a bug report can be replayed exactly.
  • The README lists every key: Tab (texture pack), F10 (HUD editor in widescreen), F12 (capture), Alt+Enter (fullscreen).

Getting started

  1. Unzip somewhere you can write to (not Program Files).
  2. Run burnout3.exe.
  3. Choose your own Burnout 3: Takedown disc image (.iso) the first time.

Needs Windows 10 or 11 (64-bit), a processor with AVX2 and a Vulkan 1.3 graphics driver. The README in the zip has the controls, the PC settings and the known issues.

Known issues

  • Only the NTSC-U release (SLUS-21050) runs; online play is not available.
  • A heavy moment in a race can still show a picture a frame late.
  • Some menus take the mouse's wheel, right button and bottom-bar buttons, but not pointing yet.

Report problems in Issues with the burnout3.log beside the executable (and, for a picture that looks wrong, the F12 capture folder).

Not affiliated with, endorsed by or sponsored by Electronic Arts or Criterion Games. "Burnout" is a trademark of Electronic Arts Inc.

Burnout 3: Takedown PC port - 0.1.0 alpha

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The first public alpha of the native Windows port of Burnout 3: Takedown (PS2, NTSC-U).

Unofficial and fan-made - not affiliated with Electronic Arts or Criterion Games. No game content is included: you need a disc image made from your own Burnout 3: Takedown disc, the North American release (SLUS-21050).

What it does

  • Runs the game natively - its PS2 program translated to C++ and compiled, not emulated - at 60 frames a second
  • Internal resolution up to 4x, widescreen (16:9, or your window's shape) with the HUD kept in place
  • PC SETTINGS in the game's main menu: fullscreen, vertical sync, frame pacing, resolution, speed blur, aspect ratio; QUIT GAME
  • Controllers (with rumble) and keyboard; the mouse in the menus
  • Saves to a memory card folder beside the game

Getting started

  1. Download Burnout3-PC-0.1.0-alpha-windows-x64.zip below and unzip it somewhere you can write to (not Program Files).
  2. Run burnout3.exe and choose your disc image the first time.

Needs Windows 10 or 11 (64-bit), a processor with AVX2, and a graphics driver with Vulkan 1.3. Nothing else to install. The README in the zip has the controls, the PC settings and the known issues.

Known issues

  • Only the NTSC-U release (SLUS-21050) is supported
  • Online play is not available
  • A heavy moment in a race can still show a picture a frame late
  • Some menus (the name keyboard, the map, the car selection) take the mouse wheel, right button and bottom-bar buttons, but not pointing yet

This is an alpha - please report problems in Issues, with the burnout3.log written beside the executable.