Releases: danielnuld/ps2-launcher
Releases · danielnuld/ps2-launcher
Release list
ORBIT v1.0
ORBIT's first public release: a game launcher for a real PlayStation 2.
Website, screenshots, setup guide: https://danielnuld.github.io/ps2-launcher/
What's in it
- Three views (carousel, grid, list) at 60 fps, filters All / PS2 / PS1 / Apps, animated splash.
- Covers downloaded by the PS2 over HTTPS (xlenore/ps2-covers), decoded and saved on the console.
- 3D save icons of each game's newest save, read from the memory card.
- Virtual memory cards per game or shared, created on first play; or the physical card, per game.
- Per-game options (△): 480p / 1080i, compatibility modes, memory card.
- In-game menu (L1+L2+R1+R2+START+SELECT): restart into ORBIT or power off; direct combos too.
- RetroAchievements on real hardware: rcheevos-compatible game hash, ○ lists the achievements with your
progress, and an agent inside the game feeds the xeRAbora client. - Home game server: udpfs + ORBIT's catalog service; server games keep covers, achievements and save icons.
- Sources: USB, internal HDD (exFAT, HD Loader), MX4SIO, iLink, MMCE, UDPBD, udpfs; discs, PS1 (POPStarter),
homebrew fromAPPS/. - Spanish or English (
[ui] idioma), including the in-game menu and config.ini's comments.
Quick start
- Unzip
ORBIT-v1.0.zipto the root of a FAT32 / exFAT USB drive; put ISOs inDVD/(CD games inCD/). - Start
mass0:/launcher.elffrom uLaunchELF or FreeMcBoot. - Pick a game, press ✕. Settings:
mass0:/orbit/config.ini(written on first boot, commented).
QUICKSTART.txt in the zip covers covers, the way back to ORBIT, achievements and the game server
(server/README.txt).
Known issues
- "Native" video mode can give a black screen on some setups: keep the default 480p.
- Loading over udpfs needs a wired network on both ends; Neutrino's UDP transport does not recover from WiFi
packet loss. - Achievement unlocks depend on the xeRAbora client being reachable on the same network.
Checksums (SHA-256)
ORBIT-v1.0.zip D0345C5AF801B60653565BC981DA2E9EA237FCB106D85F6E98778421FA40B30C
launcher.elf CC7966E42D534F968999C4BDCC162484DB187733A899CB44AF763CFA15F1D95B
GPL-3.0. Ships a fork of Neutrino (AFL-3.0) with the in-game menu and the
achievements agent. Developed with Claude Code as the coding assistant.
