SuperConvolver 1.0.5
SuperConvolver 1.0.5 — real GPU audio, with the stats to prove it
This release makes the GPU engine usable and legible in a host: you can switch Engine → GPU, raise Rooms, and watch what the GPU is actually doing.
New
- Live GPU engine switch + Rooms control (up to 256 panned rooms) right in the editor.
- Live telemetry in the status line: GPU backend, rooms, blocks produced / missed, measured µs/block, and a device-derived real-time headroom % — how much of your machine's real-time budget the GPU work is using, so you can see how many more rooms you can add.
Honest about where the GPU helps
The README now shows both sides: the many-rooms regime where the GPU genuinely wins (up to ~5.7× and past what the CPU can do in real time), and the single-IR case where the CPU is faster at every length and stays the default. Past the GPU's memory limit the engine refuses the job rather than fake it.
Verified three ways
Hardware GPU-utilization rises 0% → ~60% under load; GPU output matches a CPU reference bit-for-bit (corr = 1.0); and the GPU's timing is impossible to hit on the CPU.
One notarized installer (Customize pane → AU / VST3 / CLAP / Standalone / Diagnostics). Apple Silicon, run your host natively (not Rosetta).