SuperConvolver 1.1.1
SuperConvolver 1.1.1 — offline-bounce fix
Fix: GPU mode now captures the reverb when you bounce/export. Previously, bouncing (rendering offline / faster-than-real-time) with the GPU engine active could drop the wet signal — silence for many rooms, dry for one — because the GPU engine's asynchronous worker can't keep up with a render that runs faster than real time. The plugin now detects an offline render and drives the GPU convolution synchronously, so the bounced audio matches what you hear live. (The CPU engine always bounced correctly.)
- Works in Logic (via the AU
renderingOfflinesignal) and VST3 hosts (REAPER, Cubase, Bitwig, …). - Realtime playback is unchanged.
Also includes everything from 1.1.0, notably Load IR — load your own impulse-response file; rooms are generated as decorrelated variants of it.
The honest GPU caveat for the many-rooms benchmark is unchanged (see the README): a static-pan room bank is mathematically reducible, so those numbers are parallel-FFT throughput, not proof the sound needs the GPU.
Apple Silicon (arm64) only — run your DAW natively, not under Rosetta. Signed with a Developer ID and notarized by Apple. The installer's Customize pane lets you pick AU / VST3 / CLAP / Standalone / Diagnostics.