Signed + notarized macOS (Apple Silicon) build. Open the .pkg — it's a component-selectable installer (AU / VST3 / CLAP / Standalone).
Fixes
- Offline bounce glitch fixed. A Logic "Bounce in Place" renders faster than real time, but the AU v2 component never signals an offline render — so the GPU engine's async worker starved and spliced GPU blocks against CPU-fallback blocks (audible "nasty" glitching). The plugin now infers a faster-than-realtime render from wall-clock pacing and drives the GPU synchronously, so a bounce is as clean as realtime playback. Live playback is unaffected.
- Negative Gain readout no longer shifts. The value is right-aligned by measured width with the "−" hung to the left, so the digits stay put.
Changes
- Size now goes up to 20 s (was 4 s). The partitioned FDL keeps per-block cost flat regardless of tail length; rebuilds happen off the audio thread.
- Info card updated to explain that Flow's moving field is GPU-only and both engines run the static rooms.
Flow (the moving field) remains the headline GPU feature — see the README for the honest GPU-audio story.