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Releases: danielriddell21/pandemonium

v0.4.2-rc.1

v0.4.2-rc.1 Pre-release
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@github-actions github-actions released this 08 Oct 19:32
bd638e4

Fixes

  • deps: bump ebiten to 2.10.4 (#14)

4 maintenance commits not shown.

What shipped (vs v0.4.1)
deps ↑ github.com/hajimehoshi/ebiten/v2 v2.10.2 → v2.10.4
Manifest fingerprint
+--[v0.4.2-rc.1]--+
|                 |
|                 |
|         .       |
|        . o oo . |
|        Soo+o.*  |
|       oEooo=+.o |
|      o ...=+*..o|
|       .  oX=+=++|
|         .o*%OB+o|
+----[SHA256]-----+

sha256:3a5db62fdeacb74974a34e7e7e3c0127fe79c2eed8beca46060e7db6e7187a20

  1  cleanup     filament    Scotland    combustion
  5  tactics     penetrate   seabird     dinosaur  
  9  indoors     pandemic    drifter     insurgent 
 13  locale      crossover   absurd      celebrate 
 17  woodlark    inertia     snapshot    universe  
 21  stormy      racketeer   spellbind   detergent 
 25  afflict     Atlantic    klaxon      potato    
 29  transit     borderline  keyboard    butterfat 

v0.4.1

v0.4.1 Pre-release
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@github-actions github-actions released this 22 Sep 20:11

Fixes

  • deps: bump x/image to v0.46.0, crucible to v1.0.0 (108d9c1)

Documentation

  • point the sonar badge at the live project (4e20e7a)

4 maintenance commits not shown.

v0.4.0

v0.4.0 Pre-release
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@danielriddell21 danielriddell21 released this 22 Aug 15:01

Changelog

  • 78bd0d2c99821504b72c326d6c1a2dc0449f6062 Fix image link for pandemonium gameplay
  • fa0d80a94a604421baa9876184ca154de068dca8 Update gameplay video link in README
  • 3b6fdd90b26ea9a2d305b59c7773a569c4858aeb chore(docs): slim README and move detail to the wiki (#17)
  • 42e400de7de2b0010de8d0b41b1b3ecbd9e7a387 feat(demogen): drive clips through crucible/demo and restore the hero GIF (#19)

v0.3.0

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@danielriddell21 danielriddell21 released this 22 Aug 15:01

Changelog

  • a7c25dd1360e8d8568f9fc7924eac13ca7960a68 Initial commit
  • 98cf4cf71fdce128e1f2ae886c1adbc35bef4361 build(deps): bump actions/checkout from 6 to 7 (#7)
  • 9abc365c8c151fca8c53de46e4e778990114abae build(deps): bump actions/create-github-app-token from 2 to 3
  • 44755e357cfb5c340551b2f8837cd9aa9adef956 build(deps): bump actions/setup-go from 6 to 7 (#10)
  • 219340a11d25790a0b64e98e7978d52b95aafa83 build(deps): bump codecov/codecov-action from 6 to 7
  • 71b24878b6a280bbb0e3c44f919d51be238d9b5f build(deps): bump golang.org/x/image from 0.42.0 to 0.43.0 (#5)
  • a0d9f240c8afb04ed670dddd1f5601770fab0987 build(deps): bump golang.org/x/image from 0.43.0 to 0.44.0 (#8)
  • 3e943e0f4f993153b9fee0cd29217a736eeff8cc build(deps): bump golang.org/x/{image,text,sync,sys} to latest
  • 5f373773fff34a21b6ba46971410c3c2cb53a10e build: add GoReleaser config with Homebrew tap scaffolding
  • bed1e8258b83105c15c956e6f5a67b6441aae0c6 build: add a just demos recipe to regenerate the demo media
  • 552f14f950f5f2b29ccbe9759861541ad2ef8d17 chore(demos): regenerate clips for the crucible-adoption generation (#11)
  • e75b5d37817926ccb954ca0b68119a1eac17bbdc docs(status): state what the path-summary hook is reserved for
  • 29586666bb3906bb153d7ce6dc1b63e1b402be8e feat(app): F12 saves a HUD-free screenshot
  • 9aa44743e72b7d5ea2165c58de1cc7849b92d1b6 feat(app): add ebiten game loop and input mapping
  • f035d6bf76845f582275b1772516023583f30e80 feat(app): advance the HUD overlay each frame
  • 21c354f63752ea625842c84eca3875b5df9b3dd9 feat(app): attenuate sound effects by distance from the player
  • c26c5d7c42b9b52988ec3fc1708aaae178115502 feat(app): bind attack to mouse and key
  • 7b09636fee9f6c774345e281eee4ceb1fe306abb feat(app): choose difficulty from the settings menu
  • 0626e4c3819826e443ad3a523b5da98aa666d6cc feat(app): degrade gracefully when the audio device is unavailable
  • dcf5b926492cba4ab7b0814dbe4a2e3f0db97fdc feat(app): fullscreen and a captured mouse
  • b4c938abf0e5e4c2842b2a0965a4c1e314a799d2 feat(app): persist run history and show it on the title
  • 13f235168e3c224b66692d1157ca3b1ba4ed2226 feat(app): play sound effects and ambient music via Ebiten audio
  • 4440650b87e0fe7d4e991eb27dd22a0a1a7a897d feat(app): play the music bed and darken it with depth
  • 7fffef0d9ef206d33f62db24564143954ec7d778 feat(app): sink the ambient as the run goes deeper
  • 18a621b93532e688ba794eac533c6ea6a01fef9e feat(app): switch weapons with number keys and the wheel
  • d589f721634607753002617a2e0379c15a9ac3db feat(app): title screen, pause, settings and an attract loop
  • 684f848a5bb0277cbe04940bed9dbf22740f745e feat(app): user volume scales for sound effects and ambient
  • 217ae5599b97cb0afbc2508d5e444490aa572514 feat(audio): a darkening procedural music bed
  • c2f97619b917ec1fbd61f36a464a4a7bbea554c4 feat(audio): a menu navigation blip
  • c77e9919f1387d2224c75fbda6f7c34fbd9ff98f feat(audio): procedural sound-effect and ambient synthesis
  • b72361de5ca952addb091cf8f525b04f303250b8 feat(ci): follow goreleaser cask standards
  • 1074f652db933acaae394bd8bacdc5eb96c6f372 feat(cmd): wire HUD status messages into the session
  • e0844172ea30983d680d8e08a5956f08e6ded702 feat(cmd): wire cobra CLI with seed, width and height flags
  • 335cb8ac52c4ae6ca448a9c29951b910cd8d350f feat(gui): pause-menu controls and door/switch interaction prompts (#13)
  • 7911de00d7764f07d5b73a9f87f4d2370ce18da0 feat(hud): add message overlay with diagnostic and notice channels
  • 9f69a3224246e02b285001dfbfb8d815d16dedfd feat(hud): guard the overlay for concurrent posts
  • 528f96ce8600df2f7452c0c180aaeee790b6ff46 feat(render): DOOM-style status bar with health, armour, ammo, keys and face
  • 9f64c4a471a3d178eeb54db33e8207b2b93a0239 feat(render): add a bare-view mode that hides the HUD chrome
  • 29a0e9faa277097660f1ad928525b3106c142214 feat(render): add a procedural texture set with optional asset overrides
  • 1cc8e3be7183a1a3578ccaa55b5f1573f679d196 feat(render): add camera and per-column DDA raycaster
  • b2abc094e71d7a448c32a544b19f69e5f1439b27 feat(render): add reusable frame renderer entry point
  • 7447db44d84786713347de8618b2362e9927f118 feat(render): add wall shading and depth-sorted billboard sprites
  • 2f87dff16926be370c9ea32fd063b77f3f3e3a4b feat(render): animate demons and draw projectiles
  • 0202ff55c20b6eb89e182c998214f6422705f220 feat(render): cast textured floor and ceiling
  • 2ee92cc1207e51cda6e6fa45b874e0ceffae5302 feat(render): draw HUD messages, diagnostics gated by env var
  • ad3705ab258433bfa0652746923a8b1613044432 feat(render): draw a player health bar
  • ed8588a7e19535dad0add9d2b9922c0545ee7f6a feat(render): draw weapon viewmodel and muzzle flash
  • 2e0445d1c3355202c6116d9191f863b0ee18db30 feat(render): menu screen, crosshair and adjustable field of view
  • 2ffc936027806576b30299aaaa758231b35baf08 feat(render): texture demon sprites with transparency
  • ad38f680193cece8f05fd38e0236a94de254089f feat(render): texture-map walls
  • 70e07366da58299897fd0ad7efa610b72cca6ed2 feat(render): variable-height column renderer with step faces and height-true sprites
  • d29b46a132639def8209268d52e5de555496852f feat(render,app): darken the world as the run goes deeper
  • 2fc47f4c65a57a0e320f5d3506a5ff2ce3615626 feat(render,app): draw items, pickup notices and a level tally screen
  • 7c05aba06544da87b99483780aa442506f3189ff feat(sim): add direct turn delta input for mouse-look
  • 23d95d5f77c16a9ff91f805875353900f3b303bc feat(sim): add fists/pistol/shotgun weapons with ammo
  • 8c79e72816a31e9444ce6ae1281de109c9246092 feat(sim): add fixed-step Tick, entities and interaction
  • e62ac4b26f8b374e74bb58fb72607aef6a3ec683 feat(sim): add hitscan gunner demons
  • d8a7cc4913e4810c2c175696e83df0ac2b7bc796 feat(sim): add observation hook with no-op default
  • 2f387ab3a90717976dce5e82178efdac78144edf feat(sim): add pinky and baron demon types
  • 2b1408b8a1e29f4db025df870486bb8dad759535 feat(sim): add player attack and death-respawn firing the death signal
  • 921e83165ec3a1ec06c04605d86eec15c7e924d8 feat(sim): add player health, demon chase and contact damage
  • 1c77557ee61a6d7b37f7f29ff13a69f8a81c685a feat(sim): add player, world wrapper and grid collision
  • b76301a39858b69d0bc751bf9af54d83be89a3fc feat(sim): auto-switch weapons when the current one runs dry
  • 55a89596f4b5fb3d824d545f225ebe018e6490d4 feat(sim): collect items, absorb damage with armour, show pickup notices
  • 91e3a159b8141f4e11b1cb922e41a781da6f6810 feat(sim): difficulty levels that scale the threat
  • 7eea932a8900314781af53dbe70827ef07914e99 feat(sim): extract the goal-seeking bot into a reusable package
  • f8a9b8148181120e08b809bc30ed257902e70127 feat(sim): give demons health, kinds and a death state
  • 41a7b768e3c8189de3612d94c4ab6f382a1f2710 feat(sim): height-aware movement, gravity, lifts and projectile clearance
  • 6c672a3882a91087461ee5aa31aab60de29feebd feat(sim): let demon projectiles wound each other (infighting)
  • 73c8ac48476efa0c980518303009daea1df71f60 feat(sim): ranged demons fire projectiles
  • 1fb79737a3ae02ed0225cf7f636ed92a735f68ea feat(sim): record optimal branch on junction observations
  • a5069dbecc55349b31c14c49bdd3b301204beef3 feat(sim,render): par time on the intermission tally
  • db2ab4ff79dad41a22dc2fc34461c0002f70235a feat(sim,render): powerups — spheres, berserk, invulnerability, radiation suit
  • 5796b2d39d75ff20e47f557bae7866ab9b233007 feat(sim,render): status-bar face turns toward incoming damage
  • 6c097bc9ec76d4be8d12fdf6c9fc749f2406ddfd feat(sim,render,app): Tab-toggled automap of explored tiles
  • 5d083db68498c6956dff12e37af3965076748e9a feat(sim,render,app): chaingun, rocket launcher, ammo caps and backpack
  • 7aaca4ffdbc700c21d3f1e635dff4204e844614b feat(sim,telemetry): tally kills, items and secrets per level
  • d1c48bcee588eeb71ddf384a4d89d85f35525be8 feat(status): carry a reach floor into a fresh run
  • d1a133346e1de1da23fe29bf819ad5d230f7e6ad feat(status): deepen late-run lines toward a culmination
  • 2dfd1288bc4c12d2734b08eea50b4be02e0ba2de feat(status): factor run context into status messages
  • ee9cf409df24ccfed2d52686c3e40b471f18ff47 feat(status): post HUD messages from telemetry via a scripted source
  • 8a639e2d9166cb4e46f6bce4b4d3400ffd2d9b64 feat(status): surface lines for combat, items, secrets and deaths
  • 966e0f5da05414203f0d1f4fe06cec3ab5352549 feat(status): surface telemetry readouts from the first level
  • 798c77c91aa988390b44214dd2ba3dc77ab26020 feat(telemetry): add Subscriber interface and NopSubscriber
  • 1bbcedd9a1a27d65572568664dc2f6fd2c67298b feat(telemetry): add bus adapting sim observations to subscribers
  • 677fb481588cc7732640a55f9e598d4463af109c feat(telemetry): add event, path and run-profile structs
  • 51d3ae8a3aca020c69e8ed76553147c432b822d3 feat(telemetry): write status notices with narrata (#4)
  • 5e07b81e42a5a0fea114116946817cbe8765bb51 feat(tools): commit the demo capture tool with feature stills
  • 28c2eb2ad05e2572c5e8aa19773351ba651ab358 feat(world): add BSP room-and-corridor generator with regen-on-unreachable
  • f6b9b5b1c893ba5fd73e36c95efa5476073e7eb2 feat(world): add Level, Tile and Coord grid types
  • 1b24a78262a5d203859cac3a6bd117a3d7f44819 feat(world): add deterministic seeded rng wrapper
  • ec625cf2a16411f2f49a2212615bc96faa1781c8 feat(world): add flood-fill connectivity check
  • 3cd2fedeef61d6fb0a2c05d6389aa55c285d9db7 feat(world): annotate junctions, decoy exits and dead-end doors
  • 8068784061e1aef2157f0964d25bbf3a06bec0c5 feat(world): scatter health, armour and ammo pickups
  • 8071c7e9fbc284688661e7e3bc1734aa9546a2a5 feat(world): sculpt per-tile floor and ceiling heights
  • 756bbc755e059549c1c55cc9bbf966eac70133d9 feat(world): set-piece arena every fifth level
  • 53aad84f3a6f8aa1b6d1af6ed354ed22e162dcc1 feat(world,render): open-air sky sectors
  • 8972bb9fd8f234c7b0c7632e47584be410c93a11 feat(world,render): per-room sector lighting
  • 6a3da9907f534478fa80c0d0fd1ef30ec3a6499e feat(world,render): per-room wall themes
  • 19f3...
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v0.2.0

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@danielriddell21 danielriddell21 released this 22 Aug 15:01

Changelog

  • 43ae583571ed0df6d5e6e8e7e88013c016c295a2 chore(demos): regenerate clips for the crucible-adoption generation (#11)
  • 3df9f35245c9da42c834b7fb4cd62beec2e622d1 feat(gui): pause-menu controls and door/switch interaction prompts (#13)
  • e8d0305f061eb9605f80f91d57f9ebfdaa1d2fd8 refactor(gui): adopt crucible/window for window setup (#12)
  • 6a2493cf506ba8223ba8a8033fab16a67a9b48df refactor: adopt crucible (#9)

v0.1.0

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@danielriddell21 danielriddell21 released this 22 Aug 15:01

Changelog

  • 728a6b29ad9f7242e576e63f3e4341557ce90fc9 build(deps): bump actions/checkout from 6 to 7 (#7)
  • c9b2d70aee25e00bf7e7fd83c31bca30dbc6e0ca build(deps): bump actions/create-github-app-token from 2 to 3
  • 9dbb9a59a9ad3c4419ed3940d637caddff58b0ed build(deps): bump actions/setup-go from 6 to 7 (#10)
  • 2285f99d0cea84520597797762a7bc2d13bca57c build(deps): bump codecov/codecov-action from 6 to 7
  • 793fd655318914fbe92da80e8526ae80a904e0a2 build(deps): bump golang.org/x/image from 0.42.0 to 0.43.0 (#5)
  • f29fc84291fbfa7d4f7e5748b38232ad2aa510bf build(deps): bump golang.org/x/image from 0.43.0 to 0.44.0 (#8)
  • 861a6fdc292de18de49fae2d5e4eed19fd5ba069 feat(telemetry): write status notices with narrata (#4)

v0.0.1

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@danielriddell21 danielriddell21 released this 22 Aug 15:01