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v0.1.0 — Android and macOS port

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@danillogical danillogical released this 13 Sep 05:42
· 37 commits to android-macos-ports since this release

Unofficial port of Selaco to Android (arm64) and macOS (Apple Silicon).

You need to own Selaco. No game data is included; you supply your own Selaco.ipk3 from your
Steam install. See the README for setup.

Tested on an AYN Thor (Snapdragon 8 Gen 2, Android 13). Other devices are untested.

Known limitations

  • Requires physical controls. Devices with no buttons cannot play — there is no touch control
    scheme yet.
  • macOS is build-from-source only. There is no signed or notarized .app.
  • The APK is self-signed, so Android will warn when installing from an unknown source.

Engine work in this release

  • Vulkan two frames in flight — roughly 35.7 → 27.2 ms per frame on the test device
  • Savegames moved to public storage, so an uninstall or reinstall no longer destroys progress
  • Several synchronization and object-lifetime fixes found with Vulkan validation, including a
    staging-buffer use-after-free and three barrier defects that are upstream GZDoom bugs
  • GPU profiling (stat gpu) restored under frames-in-flight via per-slot timestamp ranges

Install

  1. Download Selaco-android-0.1.0.apk below and install it.
  2. Copy Selaco.ipk3 (~1.2 GB, from steamapps/common/Selaco/) to Internal storage/Selaco/.
  3. Launch and grant Allow access to manage all files when asked.

Full instructions in the README.