Plants vs. Zombies Replanted Archipelago v1.8.0
- Adds a Wavesanity option, allowing you to decide exactly how many extra waves should have locations, ranging from 0 all the way up to 2272. (Think about other players before enabling too many!)
- You can now randomise the zombies present on "The Great Wall". If the zombies chosen have Chinese variants, they will be used - otherwise they will keep their default appearance.
- You can now set the appearance rate of different costumes. This includes the winter variants of Peashooter, Wall-nut, Zombie and Conehead; the Chinese variants of Flower Pot and various zombies; the retro variants of Peashooter and Zombie; the Plants vs. Zombies 2 variant of Cabbage-pult; the Headcrab variant of Conehead and the original variant of Backup Dancer. This affects all levels!
- Adds a "Sun Burst" filler item, causing 75-150 sun to instantly appear.
- Adds a "Zombie Caffeine Trap" item, causing all zombies on the lawn to gain a speed boost.
- Adds an "RV Trap" item, causing an RV to be thrown at your plants.
- Adds a "Crater Trap" item, causing three random craters to appear on your lawn.
- Adds a "Lawn Flip Trap" item, causing your plant's positions to be flipped - i.e. what was originally in the back column is now at the front, and vice versa.
- Adds a "Lawn Randomiser Trap" item, causing each plant on the lawn to transform into completely random plants.
- Adds an "Instant Zombie Hypnosis" filler item that instantly hypnotises all on-screen zombies when received.
- Adds a "light" setting for individual tile unlocks.
- Adds a plant stat randomisation blacklist option, allowing you to choose specific plants to be unaffected by plant stat randomisation.
- Tweaked conveyor randomisation logic for "Mini-games: Column Like You See 'Em".
- Fixed a bug where flag locations would send early in "Fog: Level 4-4".
- Put further limits on how fast plants can fire with plant stat randomisation.
- Cloudy Day levels that take place on the Roof now logically expect Roof Cleaners.
- Improved enforcement of maximum sun capacity.
- Shovels dropped by zombies prior to the final wave will no longer be oversized.
- Increased the maximum length of host, slot and password inputs from 24 characters to 100.
- Improved controller support for "Random Seed Packet" filler.
- Made changes to how randomised zombies are selected for "Mini-games: Seeing Stars", "Bonus Levels: Art Challenge Wall-nut" and "Bonus Levels: Art Challenge Sunflower", limiting the appearance of more destructive zombies.
- Spoiler log details are now labelled by slot name.
- Renamed "Mass Zombie Freeze" to "Instant Zombie Freeze".
- Toughness will no longer be randomised for Spikeweed and Spikerock as it had no effect.
- Rate will no longer be randomised for Cob Cannon as it had no effect.
For instructions, see the Setup Guide.