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Plants vs. Zombies Replanted Archipelago v1.8.0

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@dannybonz dannybonz released this 07 Jun 10:23
· 7 commits to main since this release
  • Adds a Wavesanity option, allowing you to decide exactly how many extra waves should have locations, ranging from 0 all the way up to 2272. (Think about other players before enabling too many!)
  • You can now randomise the zombies present on "The Great Wall". If the zombies chosen have Chinese variants, they will be used - otherwise they will keep their default appearance.
  • You can now set the appearance rate of different costumes. This includes the winter variants of Peashooter, Wall-nut, Zombie and Conehead; the Chinese variants of Flower Pot and various zombies; the retro variants of Peashooter and Zombie; the Plants vs. Zombies 2 variant of Cabbage-pult; the Headcrab variant of Conehead and the original variant of Backup Dancer. This affects all levels!
  • Adds a "Sun Burst" filler item, causing 75-150 sun to instantly appear.
  • Adds a "Zombie Caffeine Trap" item, causing all zombies on the lawn to gain a speed boost.
  • Adds an "RV Trap" item, causing an RV to be thrown at your plants.
  • Adds a "Crater Trap" item, causing three random craters to appear on your lawn.
  • Adds a "Lawn Flip Trap" item, causing your plant's positions to be flipped - i.e. what was originally in the back column is now at the front, and vice versa.
  • Adds a "Lawn Randomiser Trap" item, causing each plant on the lawn to transform into completely random plants.
  • Adds an "Instant Zombie Hypnosis" filler item that instantly hypnotises all on-screen zombies when received.
  • Adds a "light" setting for individual tile unlocks.
  • Adds a plant stat randomisation blacklist option, allowing you to choose specific plants to be unaffected by plant stat randomisation.
  • Tweaked conveyor randomisation logic for "Mini-games: Column Like You See 'Em".
  • Fixed a bug where flag locations would send early in "Fog: Level 4-4".
  • Put further limits on how fast plants can fire with plant stat randomisation.
  • Cloudy Day levels that take place on the Roof now logically expect Roof Cleaners.
  • Improved enforcement of maximum sun capacity.
  • Shovels dropped by zombies prior to the final wave will no longer be oversized.
  • Increased the maximum length of host, slot and password inputs from 24 characters to 100.
  • Improved controller support for "Random Seed Packet" filler.
  • Made changes to how randomised zombies are selected for "Mini-games: Seeing Stars", "Bonus Levels: Art Challenge Wall-nut" and "Bonus Levels: Art Challenge Sunflower", limiting the appearance of more destructive zombies.
  • Spoiler log details are now labelled by slot name.
  • Renamed "Mass Zombie Freeze" to "Instant Zombie Freeze".
  • Toughness will no longer be randomised for Spikeweed and Spikerock as it had no effect.
  • Rate will no longer be randomised for Cob Cannon as it had no effect.

For instructions, see the Setup Guide.