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Releases: dantetemplar/lee-label

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v0.1.1

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@dantetemplar dantetemplar released this 21 Jul 11:56

Install

Download the release for your platform under Assets section and install it.

Platform Download How to install
Linux lee-label-X.Y.Z-linux-x64.AppImage chmod +x lee-label-*-linux-*.AppImage then run it (portable, no install)
Linux lee-label-X.Y.Z-linux-x64.deb sudo dpkg -i lee-label-*-linux-*.deb
Windows lee-label-X.Y.Z-windows-x64-setup.exe Run the installer and follow the prompts
macOS (Intel) lee-label-X.Y.Z-darwin-x64.dmg or .zip Open the dmg (or unzip), drag Lee Label to Applications
macOS (Apple Silicon) lee-label-X.Y.Z-darwin-arm64.dmg or .zip Open the dmg (or unzip), drag Lee Label to Applications

macOS: use darwin-arm64 on Apple Silicon and darwin-x64 on Intel. If macOS blocks the app (unsigned build), right-click → Open, or allow it in System Settings → Privacy & Security.

Models

Model weights are unchanged — download from the v0.1.0 release assets (model-*-v1.zip).


Changelog — v0.1.1

Features

  • feat: use native menu and title bar on macOS (8987a33)
  • feat: show pointer pixel coordinates in the status bar (dac0649)

Other changes

  • chore: add command to install Electron (e025f1a)
  • fix: separate pinch, Ctrl+scroll, and mouse-wheel zoom (be6bf50)
  • ci: skip auto-generated release notes body (67b5ba5)
  • fix: rework viewport zoom with reliable wheel gesture classification (3ba929e)
  • chore: standardize release artifact names with os and arch (af65f17)
  • fix: reuse stamp helper when ending brush paint strokes (f0b8e34)

v0.1.0

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@dantetemplar dantetemplar released this 14 Jul 09:23

Install

Download the release for your platform under Assets section and install it.

Platform Download How to install
Linux lee-label-X.Y.Z.AppImage chmod +x lee-label-*.AppImage then run it (portable, no install)
Linux lee-label_X.Y.Z_amd64.deb sudo dpkg -i lee-label_*.deb
Windows lee-label-X.Y.Z-setup.exe Run the installer and follow the prompts
macOS (Intel) lee-label-X.Y.Z-x64.dmg or Lee Label-X.Y.Z-mac.zip Open the dmg (or unzip), drag Lee Label to Applications
macOS (Apple Silicon) lee-label-X.Y.Z-arm64.dmg or Lee Label-X.Y.Z-arm64-mac.zip Open the dmg (or unzip), drag Lee Label to Applications

macOS: use the arm64 build on Apple Silicon (M1/M2/M3) and the x64 build on Intel Macs. If macOS blocks the app (unsigned build), right-click → Open, or allow it in System Settings → Privacy & Security.

Models

This release also store ml models weights needed to run auto segmentation.

Assets are named model-<id>-v1.zip. Layout inside each zip: <id>/v1/{encoder.*,decoder.onnx}.

Asset Notes
model-sam-hq-tiny-v1.zip Light HQ-SAM (vit_tiny) — F32 encoder .ort
model-sam-hq-base-v1.zip HQ-SAM ViT-B — F16 encoder .onnx
model-sam-hq-large-v1.zip HQ-SAM ViT-L — F16 encoder .onnx
model-sam2.1-tiny-v1.zip SAM 2.1 Hiera Tiny — F32 encoder .ort
model-sam2.1-small-v1.zip SAM 2.1 Hiera Small — F16 encoder .onnx
model-sam2.1-baseplus-v1.zip SAM 2.1 Hiera Base+ — F16 encoder .onnx
model-sam2.1-large-v1.zip SAM 2.1 Hiera Large — F16 encoder .onnx
model-edgesam-v1.zip EdgeSAM-3x — F32 encoder (WASM)
model-slimsam-77-v1.zip SlimSAM-77 — INT8 (WASM)
model-sam3-tracker-v1.zip SAM 3 Tracker — F16 encoder .onnx (1008²)

Sources:

Upstream: facebookresearch/sam2, SysCV/sam-hq. Browser pipeline inspired by Xevion/WebSAM.


Changelog — v0.1.0

Features

  • feat: introduce image viewer (6f4902e)
  • feat: basic brush tool (857a7ea)
  • feat: add eraser and improve brush (5e82a8f)
  • feat: add basic project settings, add File menu, allow to remove project from recent (909fc74)
  • feat: rework brush logic (bd60c1d)
  • feat: refactor codebase; improve coloring and pallet; make cursor select (2f738dd)
  • feat: fix pallete, labels by keybinds, touchpad support (3ae8414)
  • feat: strip progress bar and basic navigation (0c84899)
  • feat: import WOLO labels (f647787)
  • feat: export YOLO dataset; improve performance for big images (8311ba5)
  • feat: better keybinds (ed11e63)
  • feat: objects list (306e1c9)
  • feat: update navigation bar (64926f3)
  • feat: reopen last interacted image (dd157f8)
  • feat: footerbar hints, select object with Alt in rectangle and brush tools (b168713)
  • feat: finer polygon simplification (66c6fa8)
  • feat: webgpu support and platform info modal (1b119fd)
  • feat: magic segmentation tool (7d70ac3)

Other changes

  • chore: pretty welcome screen and logo (5155f5b)
  • chore: better colors (b4ebd89)
  • refactor: use more tailwind, less common css (5778671)
  • chore: improve design for brush and labels settings (615f7da)
  • fix: fix disappearing right sidebar (fb0dee0)
  • chore: use folder for lee-label data (eda6813)
  • docs: add README, MIT license, and GitHub metadata (157f109)
  • docs: update dev docs (b2853c1)
  • docs: update features (1e0c2ad)
  • fix: refactor to use of corvu instead of floating ui, fix modals and popover (c9fcce6)
  • chore: modal and popover code cleanup (7dfd019)
  • test: add sharp related tests (ff93ab1)
  • ci: introduce builds (b6bdf6c)
  • ci: fix formatting of matrix (2c9bbdc)
  • ci: fix allowed libraries (3146ca5)
  • ci: unpack for artifacts (7639cfb)
  • ci: use separate artifacts in build job (6a83914)
  • ci: remove manual dispatch options, trigger build on release edit (8a43559)
  • ci: use separate release-trigger action (e608635)
  • ci: remove [run build] trigger (c1bfcf0)
  • ci: fix release trigger workflow (9598261)
  • ci: fix releasetrigger workflow (594d51f)
  • ci: less artifact in release, better changelog (68b8c9d)
  • ci: use cliff.toml from main (545033b)
  • fix: fix models related issue (95a8433)
  • ci: add webgpu types to build (90b869f)
  • fix: load workers in packaged app (#1) (9b5b7f4)