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Visual Search Workbench 0.2.3
Download this one file
→ VisualSearchWorkbench-0.2.3.dmg · 295 MB
That is the app. Apple Silicon, macOS 14 or later. Open the disk image and drag the app to Applications.
The models are inside it, so nothing is fetched on first launch.
It is not notarized by Apple. macOS will refuse the first double-click. Apple's own override opens it: System Settings → Privacy & Security, scroll to the message naming the app, then Open Anyway. You do this once.
The other three assets are optional
| Asset | What it is | Do you need it? |
|---|---|---|
SHA256SUMS |
98-byte digest of the disk image | Only to verify the download. See below. |
Source code (zip) |
Added automatically by GitHub for every tag | No. This repository distributes the built app and holds no source; the archive contains the README and nothing else. |
Source code (tar.gz) |
Same, other format | No. |
GitHub attaches those two source archives to every release and they cannot be removed.
Checking the bytes (optional)
Download SHA256SUMS into the same folder as the disk image and run:
shasum -a 256 -c SHA256SUMS
OK means you received what was built. GitHub's CDN serves the download, not darce.xyz, and this digest is the only check covering the whole path from build to your disk.
Changes since 0.2.2
- Thumbnails that lost the decode queue now arrive. A grid of 64 results decodes four thumbnails at a time and a tile stops waiting after two seconds, so on first paint most tiles lose that race. Nothing used to go back for them: the decode still ran to completion and left its pixels in the cache with no one left to collect them, so the tile stayed a flat grey square for as long as it was on screen. Tiles now ask again, on a spread-out backoff so a whole grid does not retry in lockstep, and a photo whose file is genuinely gone ends up marked unavailable rather than grey.
Licences for the bundled models are in the README and inside the app bundle.