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Mickey & Donald Collection V1.2 (Windows & Android)

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@Darhkfox Darhkfox released this 05 Nov 11:33

Version 1.2 of the Windows and Android port of Castle of Illusion, QuackShot and World of Illusion. It adds RetroArch slang shaders and a high frame rate mode for 100 Hz+ screens, and fixes three widescreen bugs players reported.

You need your own ROMs. This release contains no game code or data. It needs good dumps of the USA versions:

  • Mickey Mouse - Castle of Illusion (U) [!].bin (CRC32 BA4E9FD0)
  • Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin (CRC32 88C8DD94)
  • World of Illusion Starring Mickey Mouse and Donald Duck (U) [!].bin (CRC32 921EBD1C)

Other regions, revisions, hacks or bad dumps aren't supported; the launcher names what it found instead of starting it.

Downloads

  • Windows: Mickey-and-Donald-Collection-v1.2-win64.zip. Extract it anywhere, put your ROMs next to DisneyClassics.exe (or in a roms folder there) and run it. Windows 10/11, 64-bit; nothing to install. To update, extract it over your old folder: settings, saves and achievements carry over.
  • Android: Mickey-and-Donald-Collection-Android-v1.2.apk. It installs over v1.0 / v1.1 as an update. 64-bit, Android 6.0 or later.

What's new

Slang shaders (Windows)

  • Options > Video > Slang Shader runs RetroArch slang shader presets in place of the built-in filter, through librashader.
  • Seven CRT presets are included: crt-royale, crt-geom, crt-lottes, crt-easymode, crt-aperture, crt-pi and zfast-crt.
  • Any other .slangp preset you put in the shaders folder, with its files, appears in the list too (for example the libretro slang-shaders collection). Some presets were made for a 4:3 picture and can stretch or frame oddly in widescreen; crt-royale needs a fairly fast graphics card.

High frame rate (Windows)

  • Options > Video > High Frame Rate: smoother motion on 100 Hz and faster screens. The refreshes between the games' 60 frames show in-between pictures, with the scrolling and the sprites part of the way.
  • The games still run at exactly 60 frames a second, so nothing about how they play changes; the picture is one frame later.
  • 2 pictures per frame at 100 / 120 Hz, 3 at 144 / 165 / 180 Hz, 4 at 240 Hz. With V-Sync off (G-SYNC / FreeSync) they come at the screen's own rate. Not together with Black Frame Insertion.

Launcher and Credits

  • The Team RedTail logo at the launcher's top left, with the Patreon page under it: click it (or tap it on Android) to open patreon.com/TeamRedTail.
  • Credits now also link to X and Patreon, next to YouTube, Reddit and GitHub.

Achievements

  • No more hidden achievements: all 53 show their name and what it takes from the start (no more "???"). Speedy Mickey now says its time limit (under 48 seconds) and Donald's Detour names its stage (the Beanstalk).

Fixes

  • QuackShot, The Island: at 2:1 and 21:9 the first vine in Area 1's climbing shaft was missing, over a bottomless pit, so the climb couldn't be started. The vines now appear exactly when they do at 4:3.
  • Castle of Illusion, The Storm (Storm Cliffs): at 21:9 the jumping bone fish needed to cross back over the pit didn't appear after you turned back from the wall at the end of the top route. Objects that 4:3 brings in when you turn round now always come.
  • Castle of Illusion, Toyland (Upside-Down Room): at 16:9 and 21:9 the red jelly pits showed as plain floor until they reached the old 4:3 edge. They now show across the whole wide view.
  • Castle of Illusion, breakable blocks: in widescreen (16:9 and wider) a yellow block broken with a marble or a bounce stayed on screen, although Mickey could walk through it (e.g. the wall at the start of Toyland Act 2 at 21:9). Broken blocks now disappear at every width.
  • Menus closing by themselves (Windows): on some PCs the pause menu (and Options) closed a moment after opening, even when playing on the keyboard. A controller-type device that was just detected, or that kept dropping out and coming back, could report its buttons as pressed; buttons held at that moment no longer count until they are let go and pressed again.
  • QuackShot: after turning round, some objects (e.g. bridge pieces in Egypt) could stay missing until you scrolled away and back.

Known: at 2:1 and 21:9 Castle of Illusion's Dessert Land can run short of object slots, so a chocolate cake block can occasionally be missing until you scroll away and back. The act can still be finished.


Unofficial fan project. Castle of Illusion, QuackShot and World of Illusion © Sega; Mickey Mouse and Donald Duck © Disney. Not affiliated with or endorsed by either. Slang shaders run through librashader (MPL 2.0); the bundled presets are unmodified files from the libretro slang-shaders collection, each under its own licence (see shaders/README.txt).

Mickey & Donald Collection V1.1 (Windows & Android)

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@Darhkfox Darhkfox released this 20 Oct 16:35

Version 1.1 of the Windows and Android port of Castle of Illusion, QuackShot and World of Illusion. It adds achievements, widescreen through every part of Castle of Illusion, optional CD-quality soundtracks for Castle of Illusion and QuackShot, new cheats and fully rebindable hotkeys.

You need your own ROMs. This release contains no game code or data. It needs good dumps of the USA versions:

  • Mickey Mouse - Castle of Illusion (U) [!].bin (CRC32 BA4E9FD0)
  • Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin (CRC32 88C8DD94)
  • World of Illusion Starring Mickey Mouse and Donald Duck (U) [!].bin (CRC32 921EBD1C)

Other regions, revisions, hacks or bad dumps aren't supported; the launcher names what it found instead of starting it.

Downloads

  • Windows: Mickey-and-Donald-Collection-v1.1-win64.zip. Extract it anywhere, put your ROMs next to DisneyClassics.exe (or in a roms folder there) and run it. Windows 10/11, 64-bit; nothing to install.
  • Android: Mickey-and-Donald-Collection-Android-v1.1.apk. Open it on your phone, then tap Add ROMs in the app. It installs over v1.0 as an update. 64-bit, Android 6.0 or later.

What's new

Achievements

  • 53 achievements across the three games and the collection: beat the bosses, clear the worlds, pull off tricky moves and find the secret ones. Each one pops up as you earn it, and the launcher's Achievements page lists them all with your progress.
  • To keep them fair, cheats, level select, fast forward and rewind are switched off while achievements are on. Save states still work. Achievements count in a game started with them on.
  • You can turn achievements off at any time (Options, or the top of the Achievements page). Everything comes back straight away.

Castle of Illusion: widescreen all the way through

  • Boss fights now fill the whole screen. Each fight keeps the original 4:3 arena, so it plays exactly as before; the rest of the room is shown dimmed (Mickey can't go there), and the bosses' attacks stay visible in it.
  • The Storm's boss room no longer shows its solid back wall; the room carries on, dimmed, at the sides.
  • The castle hallway (Mickey's walk to each round's door) and the final walk to Mizrabel's tower are in widescreen too.

MD+ soundtracks (Castle of Illusion and QuackShot)

  • Play fan-made CD-quality MD+ soundtrack packs, made for the MegaSD and Mega EverDrive Pro. Packs aren't included; you supply them.
  • Windows: drop the pack's folder into a soundtracks folder next to DisneyClassics.exe. Android: Options > Audio > Add Soundtrack… and pick the pack's folder.
  • Choose it per game under Options > Audio > Soundtracks. The patch is applied in memory, so your ROM is never changed. The sound effects stay the console's own. Save states, rewind and the level select keep the music in step, and Soundtrack Volume sets its level.
  • The Music Player plays the arranged tracks too. Press Tab or (Y) to switch between the original and the arranged version of the same tune, and browse the pack's extra tracks, such as each boss's own theme.

Cheats and controls

  • New Castle of Illusion cheats from the classic Game Genie codes: Walk Faster (a steady 2.3 px/frame), Moon Jump and Jump in Midair. The two jumps don't work together, so turning one on turns the other off.
  • Every hotkey can be rebound on the keyboard and on a gamepad: fast forward, rewind, menu, quick save, quick load and screenshot (Options > Controls, Player 1's page). Esc always opens the menu as well.

Also new

  • Black frame insertion for 120 Hz and faster screens, for sharper motion.
  • The level select keeps an MD+ soundtrack playing, and its Start question now begins on Yes.
  • Options shows the fast forward and rewind keys next to their switches. Rows that are unavailable while achievements are on are greyed out.
  • A first-start page explains achievements, and the version number is shown in the launcher and Credits.

Upgrading from v1.0

Your settings and save states carry over. Achievements start switched on: if you'd rather keep using cheats, level select, fast forward or rewind, choose Turn achievements off on the first-start page or under Options. A save state made in v1.0 loads fine, but achievements count only after a Reset Game.


Unofficial fan project. Castle of Illusion, QuackShot and World of Illusion © Sega; Mickey Mouse and Donald Duck © Disney. Not affiliated with or endorsed by either. MD+ soundtrack packs belong to their authors and aren't included.

Mickey & Donald Collection PC Edition V1.0

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@Darhkfox Darhkfox released this 15 Oct 13:05

A Windows port of three Sega Mega Drive / Genesis classics — Castle of Illusion Starring Mickey Mouse, QuackShot Starring Donald Duck and World of Illusion Starring Mickey Mouse and Donald Duck — with a launcher, true widescreen up to 21:9 and a set of modern extras.

You need your own ROMs. This release contains no game code or data. It needs good dumps of the USA versions:

  • Mickey Mouse - Castle of Illusion (U) [!].bin (CRC32 BA4E9FD0)
  • Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin (CRC32 88C8DD94)
  • World of Illusion Starring Mickey Mouse and Donald Duck (U) [!].bin (CRC32 921EBD1C)

Other regions, revisions, hacks or bad dumps aren't supported; the launcher names what it found instead of starting it.

How to play

  1. Download Mickey-and-Donald-Collection-v1.0-win64.zip below and extract it anywhere.
  2. Copy your ROMs into the extracted folder, next to DisneyClassics.exe (or into a roms folder there). Zipped ROMs work too.
  3. Run DisneyClassics.exe (Windows 10/11, 64-bit; nothing to install).

Press Esc (or Back / View on a gamepad) for the pause menu. readme.txt in the zip covers controls and every option.

Features

  • Launcher with live attract-mode previews of all three games
  • Widescreen 16:10, 16:9, 2:1 and 21:9 ultrawide (World of Illusion up to 2:1), with more of each level really drawn at the sides, enemies spawning across the whole width and the HUD moved to the screen edges
  • Video: borderless fullscreen or windowed, integer scaling, square or CRT pixels, sharp bilinear / scanline / CRT filters, colour profiles
  • Two players in World of Illusion (two pads, or a pad and the keyboard, or one shared keyboard)
  • Controls: keyboard and gamepads (XInput and DirectInput), fully rebindable
  • Save states (5 slots per game), fast forward, rewind (up to the last minute) and screenshots
  • Level select, cheats (including each game's hidden developer features) and a music player / sound test for every game

Mickey & Donald Collection Android V1.0

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@Darhkfox Darhkfox released this 15 Oct 21:20

Mickey & Donald Collection is now on Android: the same port as the PC version, with all three games, true widescreen that fills your phone's screen and on-screen touch controls.

You need your own ROMs. This release contains no game code or data. It needs good dumps of the USA versions:

  • Mickey Mouse - Castle of Illusion (U) [!].bin (CRC32 BA4E9FD0)
  • Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin (CRC32 88C8DD94)
  • World of Illusion Starring Mickey Mouse and Donald Duck (U) [!].bin (CRC32 921EBD1C)

Other regions, revisions, hacks or bad dumps aren't supported; the launcher names what it found instead of starting it.

How to install

  1. Download Mickey-and-Donald-Collection-Android-v1.0.apk below on your phone and open it. The first time, Android asks you to allow installing apps from your browser or file manager.
  2. Copy your ROMs to the phone, for example into Downloads. A zip of them is fine.
  3. Start Mickey & Donald and tap Add ROMs. Pick the files (several at once is fine); they're copied into the app, so you only do this once.

Requires a 64-bit phone or tablet with Android 6.0 or later.

On Android

  • Widescreen: the first start picks the widest mode that fits your screen (2:1 on most phones), with more of each level drawn at the sides and the HUD moved to the edges.
  • Touch controls: D-pad, A / B / C, Start and Menu, plus fast forward and rewind; shown while you use the screen, with adjustable opacity under Options.
  • Controllers: Bluetooth and USB controllers work too (Xbox, PlayStation, Switch and most others, by button position), and hide the touch controls. Two controllers give World of Illusion its two players.
  • Menus: tap MENU or use the Back gesture. Tap rows to choose them, drag to scroll, and tap the left or right half of a setting's value to change it.
  • Same extras as on PC: save states, level select for all three games, cheats, the music player and sound test, rewind, picture filters (scanlines, CRT) and colour profiles.

Unofficial fan project. Castle of Illusion, QuackShot and World of Illusion © Sega; Mickey Mouse and Donald Duck © Disney. Not affiliated with or endorsed by either.