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@dariulone dariulone released this 22 Aug 18:09
· 2 commits to main since this release

the hand target's origin goes back to the view origin

src/Hooks/AnimPose.cpp, both hands, in the view-frame branch. Reverts one assignment
made by 64e706fc:
- float vpM[3] = { handAnchor[0], handAnchor[1], handAnchor[2] };
+ float vpW[3] = { vpView[0] - g_VREntityPosX,
+ vpView[1] - g_VREntityPosY,
+ vpView[2] - g_VREntityPosZ };
+ float vpM[3]; VRIK_QuatRotateVec(ec, vpW, vpM);