v0.1.3
the hand target's origin goes back to the view origin
src/Hooks/AnimPose.cpp, both hands, in the view-frame branch. Reverts one assignment
made by 64e706fc:
- float vpM[3] = { handAnchor[0], handAnchor[1], handAnchor[2] };
+ float vpW[3] = { vpView[0] - g_VREntityPosX,
+ vpView[1] - g_VREntityPosY,
+ vpView[2] - g_VREntityPosZ };
+ float vpM[3]; VRIK_QuatRotateVec(ec, vpW, vpM);