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v0.1.4

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@dariulone dariulone released this 23 Aug 10:54
· 1 commit to main since this release

v0.1.4

Fixed

  • Frame rate collapsed from 60-70 to about 10 near security cameras and turrets. PhysicalRay is not only the firearm — a camera sweeping for the player and a turret tracking one cast rays continuously
  • Two more of the same shape: a kernel call on every orientation-provider slot call for every entity in the world, and RenderDoc marker scaffolding that shipped switched on.
  • Constitutional Unity: the reload did nothing, on every skin. Its slots were declared in the part appearance file and the weapon is built from the root — which we did not ship at all. It is the only weapon that was missing one.
  • Arasaka Tamayura / Tsunami Nue: the reload worked bare and did nothing with a scope fitted. Reverse of the Unity — shipped the root and not the part file, and an attachment makes the part file decide.

Changed

  • Two-handed grip radius 12 cm → 6 cm. At 12 cm the hold was offered to a hand merely passing the weapon. It is an ini key now, xr_two_hand_radius, clamped to 0.02–0.30 — retune it ia rebuild.