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1.08-DevTest-7

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@github-actions github-actions released this 30 Aug 12:38
· 554 commits to master since this release
  • Allied policy adjustments:

  • Economy Policy:

    • Level 1: -15% refinery, harvester & MCV cost.
    • Level 2: -30% refinery, harvester & MCV cost. +20% MCV speed.
    • Level 3: Free Chrono Miner upgrade, +50% Ore Purifier income, -20% Ore Purifier cost.
  • Defense Policy:

    • Level 1: +15% building/defense HP, +25% conyard build radius.
    • Level 2: +30% building/defense HP, +40% building repair rate, +20% defense repair rate.
    • Level 3: +15% defense weapon damage, +25% building/defense vision range.
  • Updated Interceptors (support power) behaviour. Will patrol the target area and not give chase beyond it.

  • Increased vision range of Seeker, Lacerator and Guardian drone by 1.

  • Hypercharge adds 1 range but increases damage taken by 20%.

  • Increased Rocket/Disintegrator damage vs JumpJets slightly to account for veterancy.

  • Increased Tesla Tank cost from 1150 to 1200.

  • Stalker damage reduction increased to 90% and applies while cloaked, but can no longer re-cloak until a full recharge.

  • Increased turn rate of AA missiles to reduce odd circling behaviour.

  • Voidspike converts tib at double speed below half maximum range.

  • Hypersonic missiles no longer track but move significantly faster.

  • Hailstorm missiles now track. Reduced range by 1. Increased inaccuracy by 1/4 cell.

  • Rifle IFV burst reduced from 3 to 1 (DPS slightly increased).

  • Reduced Commando, Tanya, Boris, Mastermind cloak detection range from 5 to 2.

  • Watcher/Spy cloak detection increased from 1 to 5.

  • Infiltrator/Shadow Operative cloak detection increased from 4 to 5.

  • Commissar cloak detection reduced from 7 to 5.

  • Increased Atomizer projectile speed.

  • Internet Center no longer hackable.

  • Increased Enforcer HP from 18k to 25k. Weapon now deals damage in cone with falloff based on distance (100%->25%).

  • Incresed Aurora bomb drop speed.

  • Guardian Drone reverted to single shot (instead of 3 shot burst). DPS unchanged.

  • BTR with Commando/Commissar inside can detect stealth.

  • Updated Disruptor and Sonic Tower weapons to use new pulse projectiles (difference shouldn't be too noticeable, but the damage is more consistent and now the spreadsheet can meaningfully represent it).

  • Reduced decoy selection priority.

  • Combine Gun Walker/Shard Walker and BTR/Gattling BTR selection.

  • Aircraft destroyed by Chrono Prison will no longer result in pilot bailing out.

  • Fixed occasional crash when undeploying an MCV when a building is ready to place.

  • Fixed mission completion on lower difficulties overwriting higher difficulties.

  • Speculative fix for

  • Fixed Annexation crash.

  • Fixed AI incorrectly using Genetic Mutation Bomb and Chaos Bombs on Subjugation below Very Hard difficulty.

  • Fixed SEAL using demolition voice lines when targeting vehicles.

  • Removed deploy cursor for Attack Dogs and Bursters.

  • Show minor superweapon timers in campaign.

  • Increase dog detection range on Jailbreak. Clearing mines no longer required.

  • Misc mission tweaks.