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1.08-DevTest-7
Pre-release-
Allied policy adjustments:
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Economy Policy:
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- Level 1: -15% refinery, harvester & MCV cost.
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- Level 2: -30% refinery, harvester & MCV cost. +20% MCV speed.
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- Level 3: Free Chrono Miner upgrade, +50% Ore Purifier income, -20% Ore Purifier cost.
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Defense Policy:
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- Level 1: +15% building/defense HP, +25% conyard build radius.
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- Level 2: +30% building/defense HP, +40% building repair rate, +20% defense repair rate.
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- Level 3: +15% defense weapon damage, +25% building/defense vision range.
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Updated Interceptors (support power) behaviour. Will patrol the target area and not give chase beyond it.
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Increased vision range of Seeker, Lacerator and Guardian drone by 1.
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Hypercharge adds 1 range but increases damage taken by 20%.
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Increased Rocket/Disintegrator damage vs JumpJets slightly to account for veterancy.
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Increased Tesla Tank cost from 1150 to 1200.
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Stalker damage reduction increased to 90% and applies while cloaked, but can no longer re-cloak until a full recharge.
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Increased turn rate of AA missiles to reduce odd circling behaviour.
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Voidspike converts tib at double speed below half maximum range.
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Hypersonic missiles no longer track but move significantly faster.
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Hailstorm missiles now track. Reduced range by 1. Increased inaccuracy by 1/4 cell.
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Rifle IFV burst reduced from 3 to 1 (DPS slightly increased).
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Reduced Commando, Tanya, Boris, Mastermind cloak detection range from 5 to 2.
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Watcher/Spy cloak detection increased from 1 to 5.
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Infiltrator/Shadow Operative cloak detection increased from 4 to 5.
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Commissar cloak detection reduced from 7 to 5.
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Increased Atomizer projectile speed.
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Internet Center no longer hackable.
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Increased Enforcer HP from 18k to 25k. Weapon now deals damage in cone with falloff based on distance (100%->25%).
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Incresed Aurora bomb drop speed.
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Guardian Drone reverted to single shot (instead of 3 shot burst). DPS unchanged.
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BTR with Commando/Commissar inside can detect stealth.
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Updated Disruptor and Sonic Tower weapons to use new pulse projectiles (difference shouldn't be too noticeable, but the damage is more consistent and now the spreadsheet can meaningfully represent it).
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Reduced decoy selection priority.
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Combine Gun Walker/Shard Walker and BTR/Gattling BTR selection.
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Aircraft destroyed by Chrono Prison will no longer result in pilot bailing out.
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Fixed occasional crash when undeploying an MCV when a building is ready to place.
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Fixed mission completion on lower difficulties overwriting higher difficulties.
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Speculative fix for
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Fixed Annexation crash.
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Fixed AI incorrectly using Genetic Mutation Bomb and Chaos Bombs on Subjugation below Very Hard difficulty.
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Fixed SEAL using demolition voice lines when targeting vehicles.
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Removed deploy cursor for Attack Dogs and Bursters.
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Show minor superweapon timers in campaign.
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Increase dog detection range on Jailbreak. Clearing mines no longer required.
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Misc mission tweaks.