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1.08.1-DevTest-1
Pre-release
Pre-release
·
208 commits
to master
since this release
General
- Added Support Powers and Variants dropdown (e.g. for IFVs) to Encyclopedia.
- Shadow Team gliders landing location is now targeted.
- Tiger Guard will fire at buildings under fog without moving within vision.
- Fixed Skirmish AI aircraft limits.
- Implemented main menu notifications.
Balance
- Reduced PAC damage vs infantry. Reduced range by 2. Removed Signal Transmitter speed boost. Increased HP from 52k to 56k. Increased shields from 13k to 14k.
- Colony Spike allows buildings to be built nearby after charging for 3 minutes.
Mission fixes/updates
- Improved co-op production; rally points can be set by allies when base sharing is enabled, factory doors will open, and cargo planes will deliver to allied Nod airstrips.
- Simplified base sharing option for co-op; now is just on or off. The option for multiple MCVs with base sharing didn't seem necessary.
- Updated co-op mission thumbnails.
- Juncture Co-op: GDI forces will now be hostile.
- Machinations Co-op: Fixed crash on capturing the lab.
- Treachery Co-op: Abandoned base will now correctly be assigned to the player on discovery.
- Incapacitation: Leechers will no longer respawn on every coalescence transformation when respawning is enabled.
- Emancipation Co-op: Fixed crash after securing first base. Mini Drones will no longer disappear at start of mission.
- Duality: Fixed players respawning as an enemy when killed by the roaming Scrin.
- Singularity Co-op: Fixed Scrin attack waves not starting after slave bases are freed. Fixed MAD Tank not being manually triggerable.
- Reckoning Co-op: Fixed GDI/Scrin queue tabs not updating at start of mission. Corrected initial camera position for Scrin/GDI players. Removed some buildings from GDI/Scrin players to reduce their headstart. Enabled GDI subfaction tech. Added guard squads to Exterminators.
- Multipolarity: Fixed crash caused by capturing Soviet base too early. Captured bases will no longer be subsequently claimed by Gen. Hawthorne.
- Ad Nihilum: Make Void Engines immune to being crushed via Chronoshift.
- Banishment: Nerve Centers captured and sold now count towards the objective.
- Banishment Co-op: Fixed queue updating on base capture. Locked base sharing option (mission doesn't really work without base sharing).
Misc fixes
- Fixed a pathfinding desync issue.
- Improved queue transition after upgrades (progress of a unit currently in production will transfer to the upgraded version immediately).
- Corrected AI aircraft production limits.
- Fixed Easy AI getting stuck not producing.
- Encyclopedia preview position fix when viewing from in-game menu.
- Encyclopedia debuff/buff effect fixes.
- Fixed Marauder not firing from Battle Fortress.
- Speculative fix for AI Nuke Cannon deploy behaviour.
- Fixed Frozen Rift map.
- Fixed custom maps with custom lobby options crashing servers.