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1.08.1-DevTest-1

Pre-release
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@github-actions github-actions released this 16 Jan 20:18
· 208 commits to master since this release

General

  • Added Support Powers and Variants dropdown (e.g. for IFVs) to Encyclopedia.
  • Shadow Team gliders landing location is now targeted.
  • Tiger Guard will fire at buildings under fog without moving within vision.
  • Fixed Skirmish AI aircraft limits.
  • Implemented main menu notifications.

Balance

  • Reduced PAC damage vs infantry. Reduced range by 2. Removed Signal Transmitter speed boost. Increased HP from 52k to 56k. Increased shields from 13k to 14k.
  • Colony Spike allows buildings to be built nearby after charging for 3 minutes.

Mission fixes/updates

  • Improved co-op production; rally points can be set by allies when base sharing is enabled, factory doors will open, and cargo planes will deliver to allied Nod airstrips.
  • Simplified base sharing option for co-op; now is just on or off. The option for multiple MCVs with base sharing didn't seem necessary.
  • Updated co-op mission thumbnails.
  • Juncture Co-op: GDI forces will now be hostile.
  • Machinations Co-op: Fixed crash on capturing the lab.
  • Treachery Co-op: Abandoned base will now correctly be assigned to the player on discovery.
  • Incapacitation: Leechers will no longer respawn on every coalescence transformation when respawning is enabled.
  • Emancipation Co-op: Fixed crash after securing first base. Mini Drones will no longer disappear at start of mission.
  • Duality: Fixed players respawning as an enemy when killed by the roaming Scrin.
  • Singularity Co-op: Fixed Scrin attack waves not starting after slave bases are freed. Fixed MAD Tank not being manually triggerable.
  • Reckoning Co-op: Fixed GDI/Scrin queue tabs not updating at start of mission. Corrected initial camera position for Scrin/GDI players. Removed some buildings from GDI/Scrin players to reduce their headstart. Enabled GDI subfaction tech. Added guard squads to Exterminators.
  • Multipolarity: Fixed crash caused by capturing Soviet base too early. Captured bases will no longer be subsequently claimed by Gen. Hawthorne.
  • Ad Nihilum: Make Void Engines immune to being crushed via Chronoshift.
  • Banishment: Nerve Centers captured and sold now count towards the objective.
  • Banishment Co-op: Fixed queue updating on base capture. Locked base sharing option (mission doesn't really work without base sharing).

Misc fixes

  • Fixed a pathfinding desync issue.
  • Improved queue transition after upgrades (progress of a unit currently in production will transfer to the upgraded version immediately).
  • Corrected AI aircraft production limits.
  • Fixed Easy AI getting stuck not producing.
  • Encyclopedia preview position fix when viewing from in-game menu.
  • Encyclopedia debuff/buff effect fixes.
  • Fixed Marauder not firing from Battle Fortress.
  • Speculative fix for AI Nuke Cannon deploy behaviour.
  • Fixed Frozen Rift map.
  • Fixed custom maps with custom lobby options crashing servers.