Releases: darkbringer1/zerre
Release list
Zerre 0.7.0
Fixes
- Fix fullscreen focus shielding and soften the menu bar edge
Improvements
- Improve notch home interactions and add focus shield controls
Maintenance
- Release notes for 0.7.0
- Copy the app's sprites to the website, and draft the 0.7 LinkedIn kit
- Capture the "Hold this" idea: lending Zerre a drag in the notch
- Hop toward the notch on an arc, and arc back down to home
- Keep Zerre out of sight above the screen, and time its hops to the display
- Celebrate each trait the first time it's earned, and redo the notch desk
- Keep the notch hop moving off screen, and give the room tap targets
- Put the notch on one pixel grid and add the tomato shelf
- Tell Zerre about Antigravity turns, through its own hooks file
- Stand only on window tops that aren't behind another window
- Let the Zerre be dragged up to the top of the screen
- Trot to the middle of the screen before jumping up to the notch
- Focus sessions: blocks and breaks, a tomato vine, a recap, the shield and the notch
- Spike the focus shield: a blur that blocks clicks outside its holes
- Note that CI archives with an older Xcode than the dev Mac
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.6.0
New
- The model picks a day theme each morning.
- Commits and agents react with three new body-language moves.
Improved
- Every day has a theme.
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.5.0
New
- Achievements: every trait Zerre grows stays unlocked in a gallery, with hints for the ones still to find.
- Zerre steps out of sight while your screen is shared or recorded. Turn it off in Settings to film it.
Improved
- Walking and animations use about half the CPU they did, so Zerre is easier on your battery.
- Fresh pixel art for sparkles, hearts, dust, sleepy Zs, the focus timer and thought bubbles.
- The right-click menu no longer shows the Debug submenu.
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.4.0
Maintenance
- Redraw the curious face and record releases up to 0.4.0
- Clarify release build for launch footage
- Prepare Zerre LinkedIn launch kit
- Draw Zerre's own pixel icons for the UI
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.3.0
New
- Add in-app feedback and a refined Zerre icon
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.2.1
Maintenance
- Ignore Python bytecode
- Welcome: say what Zerre means without the old name
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.2.0
New
- Add a first-run welcome and "Your data" controls
This direct-distribution build is signed with Developer ID, notarized by Apple, and includes Sparkle updates.
Zerre 0.1.0
First public release
- A pixel creature that lives on your desktop: naps on the Dock, hops onto windows, chases your cursor
- Grows from what you actually do: a sprout for the days you show up, traits it wears for your habits
- Dozens of pastimes and trait combos, from juggling to fishing off a window's edge
- Works alongside Claude Code, Codex, Gemini CLI and OpenCode: holds up a note when an agent needs you
- Calm by default: at most three nudges a day, quiet in meetings, focus and at night
- Private: notices that things happen, never what they were, and keeps it all on your Mac
Signed with Developer ID, notarized by Apple, and updated through Sparkle. More at zerre.dogukaan.dev.
Zerre 0.0.1
Test build
A first run of the release pipeline: signing, notarization, updates and the website. Download the latest release instead.