Releases: darkpandawarrior/Gaddi
Releases · darkpandawarrior/Gaddi
Release list
v2026.08.35.1.236
v2026.08.35.1.234
v2026.08.35.1.232
v2026.08.35.1.230
v2026.08.35.1.228
- fix: report skipped store deploys instead of silent green checks (#82)
- fix(release): add the leak gate, stop masking build failure (#80)
- chore: relicense to GPL-3.0-or-later, assets to CC BY-SA 4.0 (#78)
- ci(screenshots): stop the baseline-refresh loop, it was one subpixel (#72)
- chore: bump kmp-toolkit to 3bf91b9 (#70)
- build: Kotlin 2.4.20-RC, CMP rc01, and advance the composite pointers (#69)
- fix(detekt): scan every source set, not an enumerated five (#66)
- fix(deps): pin ws to 8.21.0 via the wasm Yarn root resolution
- chore(screenshots): refresh baselines for 965e377 (#63)
- chore(screenshots): refresh baselines for a4965f4 (#54)
- chore(screenshots): refresh baselines for e7fe000 (#53)
- chore(screenshots): refresh baselines for f159f9e (#51)
- chore: bump kmp-toolkit to 5594d83 (#52)
- chore(screenshots): refresh baselines for adcc8d8 (#49)
- chore(screenshots): refresh baselines for 0542aa5 (#47)
- chore(deps): bump dev.detekt from 2.0.0-alpha.5 to 2.0.0-alpha.6 (#55)
- chore(deps): bump actions/setup-java from 5.6.0 to 5.7.0 (#58)
- chore(deps): bump gradle/actions from 6.2.0 to 6.3.0 (#57)
- chore(deps): bump agp from 9.4.0-alpha07 to 9.4.0-alpha08
- chore(deps): bump ch.qos.logback:logback-classic from 1.6.0 to 1.6.1 (#36)
- chore(deps): bump actions/setup-java from 4 to 5.6.0 (#34)
- chore(deps): bump peter-evans/create-pull-request from 7 to 8 (#35)
- chore(deps): bump gradle/actions from 3 to 6.2.0 (#38)
- chore(deps): bump the ktor group with 13 updates (#37)
- chore(deps): bump com.google.firebase:firebase-bom (#39)
- chore: ignore graphify-out/ code-graph output (#50)
- ci(bump-toolkit): push as the PAT so bump PRs get real checks (#48)
- ci(bump-toolkit): revert the PAT wiring, restore GITHUB_TOKEN (#46)
- ci(bump-toolkit): push as the PAT when one exists, so bump PRs get checks (#44)
- chore: bump kmp-toolkit to b7ffc80 (#40)
- feat(i18n): externalize 265 user-facing strings + gate the wasm leg on bumps (#41)
- perf(android): ship arm64+armeabi-v7a only — drop emulator x86/x86_64 (APK 108MB→~47MB) (#29)
- chore(deps): bump ch.qos.logback:logback-classic from 1.5.38 to 1.6.0 (#31)
- chore: align toolchain and bump toolkit pins (#33)
- ci(release): build release-only APKs (drop debug variants — size hygiene)
v2026.07.30.1.190
- fix(web): remove stray canvas that swallowed all pointer input
- ci: cut redundant PR jobs, path-filter the macOS iOS leg
- fix: address CodeRabbit review — cache runtime shaders, rethrow cancellation, fix felt gradient radius, test assertions, opponent grid height
- docs(readme): rewrite around three-layer UX + Sarkari Noir overhaul
- docs(gifs): restitch flow GIFs for the launch overhaul
- feat(screenshots): phone-portrait captures for portfolio device-wall
- docs(screenshots): regenerate baselines for the launch overhaul
- feat(audio): SoundPlayer pipeline + CC0 SFX wired to game beats (soundEnabled-gated)
- test(android): notification-channels unit test + junit test dependency
- feat(designsystem): AGSL/Skia runtime-shader material layer (grain/vignette/bloom, fallback)
- feat(ui): AAA polish — ANALYST board, Gazette, Darbar to the Sarkari Noir language
- feat(ui): AAA polish — Results/Settings/Online/Profile to the Sarkari Noir language
- feat(ui): AAA polish — Career/Leaderboard/Review + Home strips
- feat(ui): AAA polish — Story/Gauntlet/Tutorial to the Sarkari Noir language
- feat(ui): AAA polish — Home/Setup/Lobby to the Sarkari Noir language
- docs+harness: design-language spec, experience-assets plan, phone-width FOCUS render fixture
- fix(game): AAA FOCUS polish — full action labels, crafted pot, bottom-edge hand
- feat(game): AAA FOCUS board rebuild — dissolve boxes into one lit table
- docs(progress): Wave 1 core tracks landed + visual QA notes
- feat(game): subtle warm key-light + vignette on felt
- feat(game): spring-physics juice on card/coin/action transitions
- feat(designsystem): wire real Rozha/Marcellus/DM Mono typefaces
- feat(game): Munshi narration upgrades the headline in place (templated-first)
- feat(ai): narration provider matrix (on-device/BYOK/templated) + Munshi narrator
- feat(online): server-side beat-ack timeout so matches don't stall
- docs(progress): Wave 0 + Wave 1 status and resumption note
- feat(art): composeResources asset track + fallback loader (inert until wired)
- feat(onboarding): DensityLayer graduation policy + first-run funnel routing
- feat(onboarding): interactive mechanic-at-a-time tutorial
- feat(game): tap-to-continue beat affordance + what's-happening headline
- feat(game): gate board surfaces on DensityLayer (FOCUS/GUIDED clean board)
- chore(l10n): scaffold compose string resources, migrate one call site
- feat(designsystem): add KursiMotion spring/duration tokens
- feat(game): beat-gate state machine (PendingBeat/ContinueBeat), ANALYST unchanged
- refactor(game): extract auto-play from GameViewModel (relieve function ceiling)
- refactor(game): extract HandoffGuard from GameScreen
- refactor(game): extract Darbar from GameScreen
- refactor(game): extract CoachInsights from GameScreen
- refactor(game): extract GamePhase to its own file
- refactor(game): extract GameLog from GameScreen
- refactor(game): extract StatusSpine from GameScreen
- refactor(game): extract ReactionDocks from GameScreen
- refactor(game): extract ActionDocks from GameScreen
- refactor(game): extract YourHand from GameScreen
- refactor(game): extract OpponentArc from GameScreen
- refactor(game): extract FeltTable from GameScreen
- refactor(game): promote GameScreen top-level decls to internal + regen detekt baseline (pre-split)
- fix(shared): correct SharingStarted import package in KursiApp (Task 1 wiring)
- docs(plan): Task 5 — add detekt-baseline + private-type constraints from Phase A trial
- docs(plan): Wave 0 Task 5 — GameScreen/GameViewModel decomposition (promote-then-split)
- chore(lint): fix import ordering in KursiApp/OnlineHubScreen (ktlint 14.2.0)
- chore(lint): fix pre-existing import ordering in MainActivity/Screenshots
- docs: spec rev 3 (resources, licensing policy, free design tooling) + resources.md + plan gate fix
- feat(game): add DensityLayer axis (FOCUS/GUIDED/ANALYST), ANALYST default
- fix(readme): animate hero banner, fix dead SMIL animation
- docs(plan): Wave 0 foundation — density layers, beat gate, motion tokens, l10n scaffold
- docs(spec): rev 2 — full scope (online, l10n, store, AI launch art) + parallel-wave timeline
- docs(spec): launch overhaul design — density layers, pacing, renderer, AI, a11y, platform polish
- fix(release): use MAJOR.MINOR.BUILD version for Compose Desktop packages
- feat(release): three-tier versioning + github-release + deployment correctness
- ci(screenshots): propose baselines via bot-branch PR instead of pushing to main
- fix(lint): restore ktlint import ordering in 4 files
- chore(screenshots): refresh baselines [skip ci]
- fix(ios): add CADisableMinimumFrameDurationOnPhone to Info.plist (launch crash) (#21)
- chore(screenshots): refresh baselines [skip ci]
- docs: conform README to house style + refresh stale facts
- chore(screenshots): refresh baselines [skip ci]
- refactor(engine): consume shared.purity convention (backlog #20)
- chore(screenshots): refresh baselines [skip ci]
- refactor: consume genericized :feedback (backlog #13)
- refactor(network): consume :network LAN discovery (#17)
- chore(screenshots): refresh baselines [skip ci]
- docs: add TOC, why-kursi, roadmap, and tech table to README
- chore(screenshots): refresh baselines [skip ci]
- chore(deps): bump the kotlin group with 6 updates
- chore(screenshots): refresh baselines [skip ci]
- refactor(ai): consume :llm-chat from kmp-toolkit (#10)
- chore(screenshots): refresh baselines [skip ci]
- refactor(network): adopt kmp-build-logic + consume enhanced :network (#16)
- chore(screenshots): refresh baselines [skip ci]
- refactor(designsystem): consume :common easing primitives
- chore(screenshots): refresh baselines [skip ci]
- refactor(ai): consume toolkit :ai for on-device LLM (kill dead stubs)
- chore(screenshots): refresh baselines [skip ci]
- refactor(ai): consume :bots-policy from kmp-toolkit
- chore(screenshots): refresh baselines [skip ci]
- refactor(ai): invert ai->engine coupling behind generic Policy/GameRules
- docs(readme): repoint kmp-mvi-core refs to the kmp-toolkit monorepo
- build(deps): consume kmp-toolkit monorepo (was kmp-mvi-core + kmp-feedback)
- build: consume kmp-feedback as composite build, drop in-app core/feedback
- chore(screenshots): refresh baselines [skip ci]