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This repository was archived by the owner on Dec 14, 2025. It is now read-only.
This repository was archived by the owner on Dec 14, 2025. It is now read-only.

[DC] VMU data cleared after running WinCE game? #1352

@polyv0x

Description

@polyv0x

Answers checklist.

  • I have read and will follow the terms above.
  • I have read the documentation BlueRetro wiki and the issue is not addressed there.
  • I have updated my BlueRetro to latest version available.
  • I have searched the issue tracker for a similar issue and not found a similar issue.

BlueRetro firmware version

v25.10-beta-2-g83e989b

BlueRetro firmware specification

HW1

BlueRetro firmware variant

Universal

BlueRetro hardware type

Internal install DIY

Manufacturer

Espressif

System used

SEGA Dreamcast

Bluetooth controller brand & name

PS5 Controller

What is the problem? (only list ONE problem per report)

  • Started Resident Evil 2 (WinCE game, telling from boot screen)
  • Controls appear misconfigured in menu (Button mapping was mixed up to random buttons) (ABXY + START shortcut for GDEMU also did not work due to mismapping)
  • Shut down console to restart.
  • Started different game (Resident Evil: Code Veronica)
    • Played shortly, saved.
  • Shut down console after saving properly, save succeeded. Shut down console afterwards.
  • Boot up next day, found VMU was empty with only RE:CV save file existing on VMU.

What did you expect to happen?

VMU retained previous saves, and added RE:CV save.

Attach BlueRetro debug trace here

No response

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