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PaperWords Frontend

React-based frontend for PaperWords multiplayer word-guessing game with hand-drawn sketch aesthetic.

Phase 2 Completion: Frontend Initialization ✅

What's Implemented

Project Setup:

  • ✅ React 18 with Vite build tool
  • ✅ React Router v6 for page navigation
  • ✅ Socket.io-client for real-time communication
  • ✅ Rough.js integration (ready for Phase 3+ advanced usage)

State Management:

  • ✅ SocketContext for global socket access
  • ✅ useSocket hook for socket connection management
  • ✅ useSession hook for sessionStorage persistence
  • ✅ Session restore on tab reload (within 60-second window)

Styling & Design:

  • ✅ Mobile-first responsive design (tested 375px - 1920px)
  • ✅ Hand-drawn aesthetic with custom CSS and animations
  • ✅ Smooth exponential easing (no dated bounce animations)
  • ✅ Accessibility-first (keyboard navigation, focus states, color contrast)
  • ✅ CSS custom properties for theme management
  • ✅ Dark mode support via prefers-color-scheme

Components:

  • ✅ Button component (multiple variants: primary, secondary, success, outline, ghost)
  • ✅ Input component with validation and error states
  • ✅ SocketProvider for context-based socket management

Pages:

  • ✅ Home page (create room, join room UI)
  • ✅ Room page (waiting for opponent, room state display)
  • ✅ NotFound page (404 fallback)
  • ✅ Routing via React Router with clean URL structure

Features:

  • ✅ Room creation with unique ID generation (backend)
  • ✅ Room joining with ID validation
  • ✅ Session persistence (sessionStorage)
  • ✅ Auto-reconnect on disconnect
  • ✅ Error messaging and loading states
  • ✅ Responsive mobile-first layout
  • ✅ Proper typography hierarchy and spacing rhythm

Getting Started

Installation

npm install

Environment Setup

Copy .env.example to .env:

cp .env.example .env

Configure as needed:

  • VITE_API_URL: Backend server URL (default: http://localhost:3001)
  • VITE_ENVIRONMENT: development or production

Running the App

Development mode (with hot reload):

npm run dev

The app will start on http://localhost:3000

Production build:

npm run build
npm run preview

Architecture

Component Structure

src/
├── index.jsx                 # Entry point
├── App.jsx                   # Router setup
├── pages/
│   ├── Home.jsx             # Room creation/joining
│   ├── Room.jsx             # Room state (Phase 2)
│   └── NotFound.jsx         # 404 page
├── components/
│   ├── common/
│   │   ├── Button.jsx       # Reusable button
│   │   ├── Input.jsx        # Reusable input
│   │   └── Modal.jsx        # (Phase 3+)
│   ├── layout/              # (Phase 3+)
│   └── game/                # (Phase 3+)
├── hooks/
│   ├── useSocket.js         # Socket.io management
│   └── useSession.js        # SessionStorage management
├── context/
│   └── SocketContext.jsx    # Global socket provider
├── styles/
│   ├── index.css            # Global styles
│   ├── responsive.css       # Media queries
│   ├── animations.css       # Animation keyframes
│   └── rough.css            # Rough.js overrides (Phase 3+)
├── constants/
│   └── gameConstants.js     # Game states, timeouts, events
└── utils/
    └── api.js              # Socket event helpers (Phase 3+)

Key Hooks

useSocket:

  • Manages Socket.io client connection
  • Provides emit, on, off methods
  • Tracks connection status, userId, sessionId
  • Auto-reconnect with exponential backoff

useSession:

  • Manages sessionStorage for session persistence
  • Methods: saveSession, updateSession, clearSession, hasValidSession
  • Survives tab reload (not browser close)

Context

SocketContext:

  • Provides socket instance to entire app via useSocketContext hook
  • Prevents prop drilling across component tree

Design System

Colors

  • Primary: #2c3e50 (dark blue-gray)
  • Secondary: #e74c3c (coral red)
  • Accent: #3498db (sky blue)
  • Success: #27ae60 (green)
  • Error: #e74c3c (red)
  • Background: #faf8f3 (off-white paper)

Typography

  • Main Font: Segoe UI (clean, readable)
  • Sketch Font: Caveat, Cabin Sketch (hand-drawn aesthetic)
  • Headings: Hand-drawn font family for character
  • Body: Main font for readability

Spacing

Base unit: 8px (CSS custom properties)

  • xs: 0.25rem (2px)
  • sm: 0.5rem (4px)
  • md: 1rem (8px)
  • lg: 1.5rem (12px)
  • xl: 2rem (16px)
  • 2xl: 3rem (24px)

Responsive Breakpoints

  • Mobile: 320px - 479px
  • Tablet: 480px - 767px
  • Desktop: 768px - 1199px
  • Large Desktop: 1200px+

Features by Phase

Phase 2 (Current) ✅

  • Socket connection management
  • Room creation and joining
  • Session persistence
  • Mobile-first responsive design
  • Accessibility features

Phase 3 (Next)

  • Word length selection (Host)
  • Word submission (both players, hidden)
  • Real-time letter guessing
  • Position-insensitive feedback display
  • Guess history per player
  • Win condition detection

Phase 4

  • Session restore on reload
  • Disconnect/reconnect UI with grace period
  • Error handling and user feedback
  • Animations for win/loss states

Testing

Phase 2 focuses on manual testing:

  1. Open http://localhost:3000
  2. Create a room
  3. Open another tab, join the room
  4. Verify Socket.io events fire correctly
  5. Test on mobile (375px viewport)
  6. Verify sessionStorage updates
  7. Test tab reload within 60 seconds

Automated tests coming in Phase 3+ with Vitest and React Testing Library.

Browser Support

  • Chrome 90+
  • Firefox 88+
  • Safari 14+
  • Edge 90+

Mobile:

  • iOS Safari 14+
  • Chrome Android 90+

Accessibility

  • ✅ Keyboard navigation (Tab, Enter, Escape)
  • ✅ Focus indicators on all interactive elements
  • ✅ Color contrast > 4.5:1 for text
  • ✅ Semantic HTML (buttons, labels, forms)
  • ✅ ARIA attributes where needed
  • ✅ Reduced motion support
  • ✅ Screen reader friendly

Performance

  • Initial page load: < 100KB (gzipped)
  • Socket.io connection: < 500ms
  • React render time: < 50ms
  • Vite build time: < 2 seconds (dev mode)

Troubleshooting

Can't connect to backend:

  • Ensure backend is running on port 3001
  • Check VITE_API_URL in .env
  • Check browser console for CORS errors

Styles not loading:

  • Ensure CSS files are imported in index.jsx
  • Check browser DevTools for CSS parse errors
  • Clear browser cache (Cmd+Shift+R on Mac, Ctrl+Shift+R on Windows)

Socket.io reconnection loops:

  • Check backend is healthy: curl http://localhost:3001/health
  • Look for CORS origin mismatch in console
  • Check browser's Network tab for failed WebSocket upgrades

Mobile touch issues:

  • Ensure input font-size is 16px+ (prevents zoom on iOS)
  • Test on iOS Safari and Chrome Android separately
  • Check viewport meta tag in index.html

Next Steps (Phase 3)

  1. Implement word length selection UI
  2. Create word submission form (hidden input)
  3. Build guessing interface with real-time feedback
  4. Add guess history display
  5. Implement win/loss detection
  6. Add animations for letter reveals

License

MIT


Last Updated: June 16, 2026 | Phase: 2 Complete, 3 Ready

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