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Releases: datfooldive/DW5-Android

DW5 Android v1.6

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@datfooldive datfooldive released this 27 Oct 00:27

Sixth stable release of the Dynasty Warriors 5 Android port.

Changes since v1.5

  • Settings panel restyled after Dear ImGui's dark look: square corners, one pixel borders, flat blue frames
  • Sliders drawn as ImGui's: a flat frame with a narrow grab and the value written inside it, instead of Android's thick bar
  • On/off settings are checkboxes; option rows show the value in a frame with arrow buttons beside it
  • Version 1.6 (versionCode 8)

DW5 Android v1.5

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@datfooldive datfooldive released this 26 Oct 11:35

Fifth stable release of the Dynasty Warriors 5 Android port.

Changes since v1.4

  • The stage map's walls, unit markers and flags show again in Unit Info and Preparation: the game sets its texture factor inline, which was never read, and left at 0 it hid them
  • Cutscenes no longer open on black before the picture comes up, and their fades are right
  • A cutscene's letterbox bars are black instead of grey: they were cut to the picture's viewport and never drawn
  • No line of the clear colour above the bottom letterbox bar (a scissor's last row was dropped), nor down the left edge at a battle's opening shot
  • Menu words keep the outline of their last letter
  • Screen-space Begin/End drawing is placed on screen instead of being transformed off it
  • On-screen controls: line icons with the pad's lettered badges on flat discs with one thin rim; a held control darkens
  • Pipeline cache kept on disk; edges rounded where rects meet
  • Version 1.5 (versionCode 7)

DW5 Android v1.4

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@datfooldive datfooldive released this 25 Oct 09:05

Fourth stable release of the Dynasty Warriors 5 Android port.

Changes since v1.3

  • BUTTON ART switch, off by default: the controls are drawn as letters and shapes, and no icon texture is made at all — the fix for the frame drops reported on 1.3
  • The icon textures are made once for both styles, and the UI's descriptor pool is sized for them, so changing the button style no longer leaves textures and barriers behind
  • The panel's switches are drawn by the panel itself: the platform switch draws nothing under the game's bare theme, which left the PERFORMANCE tab looking empty
  • The ImGui font is back to its own size, the 26 px atlas having been for the ImGui menu that is gone
  • Version 1.4 (versionCode 6)

DW5 Android v1.3

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@datfooldive datfooldive released this 25 Oct 07:34

Third stable release of the Dynasty Warriors 5 Android port.

Changes since v1.2

  • MAP and ORDERS on the pad's white and black buttons, two more pills beside Start and Back
  • The game's own icons for them in the action-drawn button style: a map on MAP, a back arrow on BACK
  • The layout editor moves and saves the two new pills as well; a layout saved before them keeps its places
  • Version 1.3 (versionCode 5)

DW5 Android v1.2

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@datfooldive datfooldive released this 24 Oct 18:42

Second stable release of the Dynasty Warriors 5 Android port.

Changes since v1.0

  • The settings panel is laid out as Black-Android's: a row per setting with the value between two arrows, sections, and Back / Defaults; a tap, the arrow keys or the pad's D-pad steps a value and saves it at once
  • Render resolution from 20 to 200% of the output height in steps of 5, with the pixels it makes shown beside it
  • Anisotropic filtering (game default, 2X to 16X) and HDR10 on displays that offer it
  • Aspect ratio row: the TV's shape, 16:9, or the full screen
  • Saves (hdd) now live in the game's folder, so uninstalling the app keeps the progress; an install whose saves are still in the app's files moves them once, and keeps them there if the move fails
  • The on-screen pad: L3/R3 stick clicks for a rage, the buttons hidden while a controller is connected, larger face buttons and triggers, the arrows above the stick, and see-through A/B/X/Y with crisp labels
  • Version 1.2 (versionCode 4)

DW5 Android v1.0

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@datfooldive datfooldive released this 24 Oct 11:00

First stable release of the Dynasty Warriors 5 Android port.

Changes since v0.1 (beta)

  • Fixed the black screen (sound and gameplay running, nothing shown) on GPUs other than the developer's Mali-G57
  • Safer Vulkan paths for Adreno and other Mali GPUs, following Black-Android's tested renderer
  • Linear filtering is used only where the GPU supports it for the texture's format
  • If the renderer can't start, a message now names the step that failed and the GPU

DW5 Android (BETA)

DW5 Android (BETA) Pre-release
Pre-release

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@datfooldive datfooldive released this 24 Oct 06:26
v0.1

WIP