v2.2.3
Fix: Detect inaccessible drives before pipeline starts
Problem: WSL2 only automounts Windows drives that are connected when WSL starts. If a USB or external drive is plugged in after booting, WSL cannot see it — but writes to /mnt/<drive> silently go into WSL's virtual filesystem instead of the real Windows drive. The pipeline appears to succeed but output files are missing or the ISO is unusable.
Fix: Both pipelines now validate that the game image and output paths map to real Windows drive mounts before any work begins. If a drive isn't accessible, you get a clear error message with instructions to fix it (wsl --shutdown and retry).
Who this affects: Anyone using a USB drive, external drive, or network drive as their input or output path — especially if the drive was connected after the PC booted.