Skip to content

Game Editor Studio V0.3.9

Latest

Choose a tag to compare

@dawnbomb dawnbomb released this 05 Sep 08:29
caa84f2

v0.3.9 (September 2026)
New:

  • A new setting lets you pick if spreadsheet mode opens in editor name order, or original name order. New default is editor order.
  • Editors themself now support tooltips. The UI for it is ugly, but I'll improve it later.
  • A new tool called "AddressablesTools" is now supported. It has a command to patch a catalog.json.
  • The tools window now has an Open button to quickly get to your tools folder.

Changed:

  • The name list is now 60 pixels wider by default.
  • The sidebar toggle now toggle ALL table editor sidebars.
  • Automod's default formula is now Multiply by 1 instead of Plus 1, so it can double as another way to see the unmodded input value.
  • The textbox to input an event's tooltip has increased in size by 40px.
  • When creating a new group it now becomes selected, and the group name box gets keyboard focus.
  • Removed the notice on the info / cross reference table that it and symbology only support 1 byte. (they support upto 4 bytes).

Fix:

  • Entry's default name is no longer "unused?" when the entry is never 0.
  • Fixed an oversight where the tools menu showing tools this workshop uses, forgot to include tools in use by user created events.
  • Fixed a bug where the tools folder autoscan was now setting the tool locations, even though it found them.
  • The textbox to set a tooltip for an event now lets you press enter to go to next line.
  • Fixed a considerable problem in the text table manager, where it was treating little endian as big endian, and vice versa. When incorrectly reading a massive value, it would cause a crash.
  • The text table manager's quick buttons to set used lines now max at 15K lines. (To help prevent lag). (The user is notified if this actually triggers)