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Basic resources
For this xpack they blues had the consideration of creating, supporting and giving plenty of feedback about theorycrafting matters; it's very worth to check out:
- http://blue.mmo-champion.com/topic/227466-beta-class-balance-analysis/ (mmo-c blue tracker)
Prior to that, we had the coffe with the devs (dev watercooler) and Greg GC shared this post in which he detailed the way some stats (like hit/exp mechanics) will work in MoP:
There's a couple threads devoted to rogue blue feedback; these arethe most beefy ones.
- http://blue.mmo-champion.com/topic/217608-shiv-changes/
- http://blue.mmo-champion.com/topic/226861-rogue/
- http://blue.mmo-champion.com/topic/222421-rogue-feedback-explanation/
Most raw numbers (scaling factors, base stats, etc) can be found by datamining the game client. Some other developers have parsed them for their tools, most notably the SimulationCraft crew:
- http://code.google.com/p/simulationcraft/source/browse/#svn%2Fbranches%2Fmop%2Fengine%2Fdbc
- http://elitistjerks.com/f79/t40904-elemental_esse_stat_spreadsheet_updated_4_0_1_a/p4/#post1774938
Other sites devoted to datamining with huge databases:
The guys over at maintankadin (particularly Theck) provide a wide array of methods to derive some formulas. It's mostly about tanks, but they cover plenty of stuff that relates to any class: