v1.0.81
v1.0.81
Native handlers closing five agent-reported gaps: forward asset dependencies, asset-path skeleton bones, blueprint graph node filtering, a working scalability setter plus a bulk console-variable writer, and finding actors by component class.
Server
- asset(get_dependencies) - forward AssetRegistry dependency lookup (what packages an asset references), mirroring get_referencers. Optional hard/soft link-type filters (#588).
- asset(list_skeleton_bones) - read bone names plus rest-pose local and component-space transforms straight from a SkeletalMesh or Skeleton asset, no live actor required (#593).
- blueprint(read_graph / read_graph_summary) - optional titleFilter and classFilter params (case-insensitive substring match on node title and class). read_graph paginates over the filtered set (#560).
- level(get_actors_by_component_class) - find actors that own a component of a given class, returning each actor plus its matchedComponents (#582).
- editor(set_cvars) - bulk console-variable setter taking a {name: value} object or [{name, value}] array, returning per-cvar old/new values and any notFound names (#591).
Bug fixes
- editor(set_scalability) now applies quality through the Scalability system (SetQualityLevels + SaveState) instead of firing sg.* cvars through Exec, which did not reliably take effect in-editor. Returns the applied per-group levels (#591).