v1.0.82
v1.0.82
Restores plugin compilation (1.0.81 shipped a MaterialInstance handler that did not compile) and lands five native handlers closing agent-reported gaps.
Bug fixes
- MaterialInstance handlers now compile. The 1.0.81 MaterialInstance override-count helpers called the non-const
GetStaticParameterValuesthrough a const pointer (C2662), so the bundled plugin source failed to build. Both helpers now take a mutable instance (#615). - editor(set_scalability) applies quality through the Scalability system (SetQualityLevels + SaveState) instead of firing sg.* cvars through Exec, which did not reliably take effect in-editor. Returns the applied per-group levels (#591).
Server
- asset(get_dependencies) - forward AssetRegistry dependency lookup (what packages an asset references), mirroring get_referencers. Optional hard/soft link-type filters (#588).
- asset(list_skeleton_bones) - read bone names plus rest-pose local and component-space transforms straight from a SkeletalMesh or Skeleton asset, no live actor required (#593).
- blueprint(read_graph / read_graph_summary) - optional titleFilter and classFilter params (case-insensitive substring match on node title and class). read_graph paginates over the filtered set (#560).
- level(get_actors_by_component_class) - find actors that own a component of a given class, returning each actor plus its matchedComponents (#582).
- editor(set_cvars) - bulk console-variable setter taking a {name: value} object or [{name, value}] array, returning per-cvar old/new values and any notFound names (#591).