v1.0.83
v1.0.83
Two native handlers closing agent-reported gaps: computed look-at aiming and AssetManager primary-asset-id enumeration.
Server
- level(aim_actor_at) - rotate an actor so its forward (+X) points at a target point or another actor (computed look-at), with optional roll. Saves reading two transforms and computing the rotation client-side. Works in editor or PIE worlds (#566).
- asset(get_primary_asset_ids) - enumerate AssetManager-registered FPrimaryAssetIds (optionally filtered to one FPrimaryAssetType), each with its resolved asset path, so a primary-asset registration can be verified without Python (#579).