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v1.1.11

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@db-lyon db-lyon released this 06 Jul 14:51

v1.1.11

set_motion_matching_chooser now supports the pawn as the chooser context, closing the last gap in chooser-driven Motion Matching.

Server

  • Pawn context for chooser-driven database selection. animation(set_motion_matching_chooser) gains contextSource (self | pawn). pawn wires the owning pawn (via TryGetPawnOwner) as the chooser's context object, for choosers that branch on character/pawn state. Multithreaded anim update is disabled when the pawn getter is used so the call runs game-thread-safe - the AnimBP validates with zero warnings.

Either context source now produces a clean, compile-warning-free AnimBP whose Motion Matching node selects its database from the chooser at runtime.

Internals

  • Verified live: both self and pawn bindings drive the MM node's Database pin; pawn context validates errorCount=0, warningCount=0.