v1.1.14
v1.1.14
Animation authoring fixes plus a UE 5.8 build fix.
Server
animation(set_transition_condition)(#707) - author a state-machine transition's "can enter transition" condition from a bool variable. Every transition's rule graph is named "Transition", so the generic blueprint graph tools (which address by graph name) could only reach the first one, blocking any state machine with more than one conditioned transition. The new action addresses a transition bytransitionGuidorfromState+toState, wires a boolVariableGet(optionally negated) into thebCanEnterTransitionpin, and replaces any prior condition instead of stacking orphan nodes.
Bug fixes
- Blendspaces now triangulate on write (#710) -
populate_blendspace,add_blend_sampleandset_blend_samplewrote correct sample data but leftBlendSpaceData(1D segments / 2D triangles) empty, so aBlendSpacePlayeroutput the reference pose at runtime until the asset was opened in the editor once. The handlers now callResampleData()after mutating samples, so blendspaces evaluate without a manual editor open. get_navmesh_detailseditor-target build fix (#705) - theARecastNavMeshfallback broke on the first loop iteration, tripping-Wunreachable-code-loop-incrementunder UE 5.8's Clang toolchain with-Werror. Rewritten to take the first actor without a loop.