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v1.1.14

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@db-lyon db-lyon released this 11 Jul 15:23

v1.1.14

Animation authoring fixes plus a UE 5.8 build fix.

Server

  • animation(set_transition_condition) (#707) - author a state-machine transition's "can enter transition" condition from a bool variable. Every transition's rule graph is named "Transition", so the generic blueprint graph tools (which address by graph name) could only reach the first one, blocking any state machine with more than one conditioned transition. The new action addresses a transition by transitionGuid or fromState+toState, wires a bool VariableGet (optionally negated) into the bCanEnterTransition pin, and replaces any prior condition instead of stacking orphan nodes.

Bug fixes

  • Blendspaces now triangulate on write (#710) - populate_blendspace, add_blend_sample and set_blend_sample wrote correct sample data but left BlendSpaceData (1D segments / 2D triangles) empty, so a BlendSpacePlayer output the reference pose at runtime until the asset was opened in the editor once. The handlers now call ResampleData() after mutating samples, so blendspaces evaluate without a manual editor open.
  • get_navmesh_details editor-target build fix (#705) - the ARecastNavMesh fallback broke on the first loop iteration, tripping -Wunreachable-code-loop-increment under UE 5.8's Clang toolchain with -Werror. Rewritten to take the first actor without a loop.