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v1.1.18

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@db-lyon db-lyon released this 14 Jul 04:38

v1.1.18

Adds a Fab marketplace importer category and ships the pending engine-compatibility and build-tool fixes.

Server

  • fab category - Fab marketplace asset importer. Drives the native download and import layer of the engine's Fab plugin from the bridge: check plugin and login status, trigger login/logout, sync your owned library ("My Folder") into the Content Browser, inspect and clear the download cache, and import owned or local source files through the Fab Interchange pipeline. Store catalog browsing and purchasing stay in the Fab window because they run against the authenticated Fab backend behind the embedded web frontend, which has no native or public API surface. Actions: status, login, logout, sync_library, list_cached, cache_info, clear_cache, import_file.

Bug fixes

  • UE 5.7 compatibility. Guards the 5.8-only APIs so the bridge plugin compiles on UE 5.7.
  • Build tool locator. Respects the project's EngineAssociation when locating the build tool, so builds target the correct engine.

Internals

  • The Fab module is an optional dependency: Build.cs detects the plugin on disk and only then links its native cache/import API (WITH_FAB_PLUGIN). When Fab is absent (older engines) or disabled, the plugin still compiles and the handlers degrade to a clean "not available" error instead of an unknown method. Login, logout, library sync, and cache clear route through the Fab plugin's console commands, so they work without the native link.