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v1.1.31

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@db-lyon db-lyon released this 24 Jul 00:30

v1.1.31

editor(action="stop_editor") and restart_editor now stop the editor by asking it to quit itself through the bridge, never with an OS process kill.

Bug fixes

  • Editor stop no longer uses taskkill. It previously ran taskkill /IM UnrealEditor.exe (matching by image name, plus /F on fallback), which would also close any other Unreal Editor the user had open, such as their real project. And its liveness check used a hardcoded port, so on projects with a derived per-worktree bridge port it always fell through to that kill path. Stop now reads the project's actual bridge port, asks the editor to quit itself (execute_python -> quit_editor, a clean in-process exit), and confirms via that project's own bridge port going quiet - so it is specific to this editor and never touches another process.